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SuperCollider + Ardour: Reflectives (2017). Eight Gestures for Eight Virtuals

Posted: Mon Oct 09, 2017 3:51 pm
by alikthename
Generated in SuperCollider, recorded and mixed with Ardour

Reflectives (2017)
Eight Gestures for Eight Virtuals


"Each composition in this album has a dedicated gesture that gets revealed by an ensemble of eight virtual sounding objects. Unwittingly, while they perform their duty the bigger picture is drawn"

HD links:
Mawin
Remar
Edoneri
Ikaere
Alere
Openey
Qmerina
Etomurr

Full album HQ downloads:
http://reflectives.bandcamp.com/album/e ... t-virtuals

Follow me on Youtube or Bandcamp is you like this music.

Re: SuperCollider + Ardour: Reflectives (2017). Eight Gestures for Eight Virtuals

Posted: Sat Oct 14, 2017 12:14 pm
by davephillips
Greetings,

Superb. Excellent use of SuperCollider to make music.

Very fine work, my compliments to the chef. :)

Best regards,

Dave Phillips

Re: SuperCollider + Ardour: Reflectives (2017). Eight Gestures for Eight Virtuals

Posted: Sat Oct 14, 2017 2:35 pm
by alikthename
Much appreciated, Dave!

Re: SuperCollider + Ardour: Reflectives (2017). Eight Gestures for Eight Virtuals

Posted: Tue Oct 17, 2017 6:50 pm
by dormirj
highly enjoyable soundscapes, i appreciated the listen a lot!

but could you go into more detail about the process? what do you define as a gesture, are you talking about when you say "virtual sounding objects" - are these 8 different ways of using physical modelling in sc?

greetings-
dormir

Re: SuperCollider + Ardour: Reflectives (2017). Eight Gestures for Eight Virtuals

Posted: Wed Oct 18, 2017 4:12 pm
by alikthename
Hi dormir,
Mentioned gestures are based around function of
time which makes "virtual objects" sound and to which they react in
differing manner. Without this connection they just keep silent.
By "virtual sounding objects" I don't mean any new definition, it's just something that could be there but it's not.
Nevertheless we can judge it by some of it's qualities (the sound "it produces").
Technically speaking there's not much recursive delay based synthesis in their SynthDefs ( it'smostly modulating (fm, am, ringmod, waveshaping) and granular. But imitation of mechanical processes takes place of course and is driven by the connection between gesture function and synth parameters.
Delay lines based synthesis is used for ambience in these works