cupakm wrote: ↑Wed Sep 06, 2023 10:09 amThe plugin displays time too - in my case 0.625 ms.
bluebell wrote: ↑Wed Sep 06, 2023 8:39 amDelay should be related to the panning percentage.
If we want to be very exact then we should calculate how far away the audio source should appear. If it's meant to be very far away (usually coupled with lots of reverb) then the angle is smaller than if it's right in front of your face and so the difference between your ears is smaller and the delay of one side should be smaller, too. But I don't consider this effect.Interesting. Let's consider a simplified example: how would you calculate the delays for lets say a string quartet (every instrument would appear on the same radius from your head), plus a double bass which would go into the middle but a bit further away?
Isn't there a plugin available which would the this for us? I mean sound source positioning in a virtual space.
I estimate instead of calculating. The Head-related transfer function is frequency-dependent and complicated.
Something that's centered doesn't need pan/delay.
Something that's not too far away (distance ignored) and panned 100% left should be delayed on the right side as much as the right ear is farther from the source than the left ear, eg. 20 cm, which leads to 0.02/330 = 0,06 ms = 600 µs as a first approach. Try it out an play with the values until it sounds good to your ears.
For more than panning/delaying there is Ambisonics.