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New release of GxPlugins (v0.3) is out

Posted: Mon Apr 17, 2017 2:59 am
by tramp
Hi

I just pushed a new release of the GxPlugins to github.
In this release all plugs comes with a UI for the MOD and been tested to run smooth on it, that means, all plugs been ARM compatible.
A couple of plugs receive fixes to stabilize the filters.
A new plug was added, GxQuack, a envelope controlled wah pedal with some extra features.
So what is this, GxPlugins?
Its a set of simulated guitar pedals in LV2 format, to be used in a virtual stomp-box.
How do they look?
well, . .
GxSuppaToneBender.lv2
Image
GxSuperFuzz.lv2
Image
GxSlowGear.lv2
Image
GxHyperion.lv2
Image
GxVoodoFuzz.lv2
Image
GxSaturator.lv2
Image
GxVintageFuzzMaster.lv2
Image
GxGuvnor.lv2
Image
GxHotBox.lv2
Image
GxQuack.lv2
Image
GxBottleRocket.lv2
Image
GxVmk2.lv2
Image
GxUVox720k.lv2
Image
GxVBassPreAmp.lv2
Image
GxToneMachine.lv2
Image
okay, that's not to bad, so, were do I get them?
get them here:
https://github.com/brummer10/GxPlugins.lv2/releases
Don't you forgot something to say?
Ah, yea, the are all released as free source-code under the GPLv3+
Okay, thanks, bye
bye, hope you've fun with those plugs. :)

Re: New release of GxPlugins (v0.3) is out

Posted: Mon Apr 17, 2017 3:52 am
by sysrqer
Awesome, thanks a lot, looking forward to trying them out!

Re: New release of GxPlugins (v0.3) is out

Posted: Mon Apr 17, 2017 4:14 am
by funkmuscle
dude they look awesome.. gonna give them a try.

Re: New release of GxPlugins (v0.3) is out

Posted: Mon Apr 17, 2017 3:11 pm
by tramp
funkmuscle wrote:dude they look awesome
The screenys here are the ones from the MOD device, for how it will look on your PC, look here:
https://github.com/brummer10/GxPlugins.lv2

one I've forgotten above is the GxSD1:
Image

Re: New release of GxPlugins (v0.3) is out

Posted: Mon Apr 17, 2017 3:58 pm
by funkmuscle
Yep. They look and sound awesome. I use the bass preamp a lot. Any plans on making others?

Re: New release of GxPlugins (v0.3) is out

Posted: Mon Apr 17, 2017 4:57 pm
by ufug
These are amazing tools and they come in handy for everything.

I know the visuals are low on the list of priorities, but these look good too. You could make a couple small changes to make them stand out a little more:

1) Consider making the names of the individual effects easier to read. Brighter and bigger. It's easier to find the same box again if the ID is clear while you are using it.

2) If you place the "Guitarix" logo in the same place on each effect, the branding would be stronger and more attractive. Any reason you aren't using the guitar-playing penguin logo?

Just a thought. Sound is the most important part!

Re: New release of GxPlugins (v0.3) is out

Posted: Tue Apr 18, 2017 3:10 am
by tramp
Hi Scotty
ufug wrote:1) Consider making the names of the individual effects easier to read. Brighter and bigger. It's easier to find the same box again if the ID is clear while you are using it.
Those scrennys are show the MOD Duo interfaces, which are only supported by the MOD Duo, Carla or the MOD app. On PC, they look a bit different, for example here the GxHyperion:
Image
ufug wrote:) If you place the "Guitarix" logo in the same place on each effect, the branding would be stronger and more attractive. Any reason you aren't using the guitar-playing penguin logo?
I've moved the guitarix label a bit out of place here and there, because I found it u-nice in place with some of the background images.
I use just the label, because that's how all plugs been presented on the MOD, means, Caps, MDA, OpenAV, Invada, .. . , they all using a "box with a label" like this, so it looks more uniform on the MOD.

regards
hermann