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SM Drums

Posted: Thu Mar 19, 2015 8:46 pm
by lazyklimm
Hi, guys, here's another free (as a beer) acoustic drumkit, up to 127 velocities, 4 rrs, SFZ included!

https://smmdrums.wordpress.com/

Re: SM Drums

Posted: Sat Mar 21, 2015 4:23 pm
by bluebell
The sfz crash Carla and don't work with Linuxsampler.

Linuxsampler complains:
Loading sfz file '/home/hm/soundfonts/drums/SM_Drums/smdrums_all_kit.sfz'...sfz::Engine error: Failed to load instrument, cause: Line 62: Expected an integer

Line 62 is the first occurence of "label_cc$something":
label_cc$KICKV=Kick

Seems that the sfz have to be fixed for the Linux world.

Re: SM Drums

Posted: Sun Mar 22, 2015 1:02 am
by funkmuscle
bluebell wrote:The sfz crash Carla and don't work with Linuxsampler.

Linuxsampler complains:
Loading sfz file '/home/hm/soundfonts/drums/SM_Drums/smdrums_all_kit.sfz'...sfz::Engine error: Failed to load instrument, cause: Line 62: Expected an integer

Line 62 is the first occurence of "label_cc$something":
label_cc$KICKV=Kick

Seems that the sfz have to be fixed for the Linux world.
the WAVs don't work either.. Tried making a kit in Hydrogen and all it produced was noise!

Re: SM Drums

Posted: Sun Mar 22, 2015 2:21 am
by j_e_f_f_g
I'm working on my own version of the kit. I've been remixing/retuning/looping the original, multi-track samples. I think there are lots more velocity levels than are really needed for realism, so I redid those. Looping the cymbals has increased the decay, and also reduced the size. I tuned the snare lower, and got rid of the "room ring". I added more depth to the kick. I also normalized the waves, so I could convert to 16-bit without a detectable loss of dynamic range. The result will be a stereo kit with vastly reduced ram requirements, which I'll release when done.

This is a nicely recorded kit, with plenty of raw material from which to create something that definitely competes with commercial offerings.

Re: SM Drums

Posted: Sun Mar 22, 2015 3:22 am
by funkmuscle
is it possible to record multi tracks of SFZ files?
I mean being able to mix/eq each part of the kit in separate tracks?

Re: SM Drums

Posted: Mon Mar 23, 2015 5:39 pm
by ssj71
funkmuscle wrote: is it possible to record multi tracks of SFZ files?
I mean being able to mix/eq each part of the kit in separate tracks?
It mostly has to do with your sfz host. sfz has the option to specify output=X where X is the index of the stereo pair this sample will play through. I don't know how linux sampler handles this but its in the spec. Whether this particular drumkit is using that command IDK but you could easily add it. That is if LS manages that command correctly.

If not you could use a midi notch filter to block out everything but the drum kit piece you want on this track then bounce it to audio. So for example, filter everything but the kick midi notes, bounce, filter everything but the snare, bounce, etc. Its tedious but if you are really keen on having that kind of control, it works well. I've typically just used separate midi tracks in ardour all going to the same LS plugin and just raised or lowered the velocity of the midi track to get a decent balance. Not perfect, but its worked.

Re: SM Drums

Posted: Mon Mar 23, 2015 7:36 pm
by funkmuscle
ssj71 wrote:
funkmuscle wrote: is it possible to record multi tracks of SFZ files?
I mean being able to mix/eq each part of the kit in separate tracks?
It mostly has to do with your sfz host. sfz has the option to specify output=X where X is the index of the stereo pair this sample will play through. I don't know how linux sampler handles this but its in the spec. Whether this particular drumkit is using that command IDK but you could easily add it. That is if LS manages that command correctly.

If not you could use a midi notch filter to block out everything but the drum kit piece you want on this track then bounce it to audio. So for example, filter everything but the kick midi notes, bounce, filter everything but the snare, bounce, etc. Its tedious but if you are really keen on having that kind of control, it works well. I've typically just used separate midi tracks in ardour all going to the same LS plugin and just raised or lowered the velocity of the midi track to get a decent balance. Not perfect, but its worked.
thanx ssj71.. I'll stick with Hydrogen and DrumGizmo then.. Wish Linixsampler had multi outputs.

Re: SM Drums

Posted: Tue Mar 24, 2015 11:02 am
by funkmuscle
falkTX wrote:
funkmuscle wrote:Wish Linuxsampler had multi outputs.
It does.

By default the linuxsampler lv2 plugin has 32 outputs.
And you can create as many channels as you like with j/qsampler.
nice, will look at it later today! thanx falk!

Re: SM Drums

Posted: Tue Mar 24, 2015 5:29 pm
by funkmuscle
never tried the Linixsampler lv2 before till now. There is no GUI. Tried it in Ardour, Qtractor and Carla on Arch64.

Re: SM Drums

Posted: Tue Mar 24, 2015 6:16 pm
by funkmuscle
falkTX wrote:yes, that's expected (no gui).

you have to use j/qsampler to control it.

oh, ok. thanx again

Re: SM Drums

Posted: Tue Mar 24, 2015 6:26 pm
by ssj71
falkTX wrote:yes, that's expected (no gui).

you have to use j/qsampler to control it.
I'm probably out of line commenting, but I find this workflow obnoxious. I wish they'd just have a dialog to select an sfz/gig file in the plugin.

Re: SM Drums

Posted: Tue Mar 24, 2015 6:28 pm
by funkmuscle
ssj71 wrote:
falkTX wrote:yes, that's expected (no gui).

you have to use j/qsampler to control it.
I'm probably out of line commenting, but I find this workflow obnoxious. I wish they'd just have a dialog to select an sfz/gig file in the plugin.

was thinking the same thing! Maybe not possible or work in progress?!?! :?

Re: SM Drums

Posted: Wed Mar 25, 2015 6:43 pm
by ssj71
funkmuscle wrote: Maybe not possible or work in progress?!?!
I'm sure its possible, but nobody's working on it (AFAIK). It's 100% functional as it is so I think everyone has bigger fish to develop.

Re: SM Drums

Posted: Mon Dec 28, 2015 11:34 am
by yvonnicknoel
j_e_f_f_g wrote:I'm working on my own version of the kit. I've been remixing/retuning/looping the original, multi-track samples. I think there are lots more velocity levels than are really needed for realism, so I redid those. Looping the cymbals has increased the decay, and also reduced the size. I tuned the snare lower, and got rid of the "room ring". I added more depth to the kick. I also normalized the waves, so I could convert to 16-bit without a detectable loss of dynamic range. The result will be a stereo kit with vastly reduced ram requirements, which I'll release when done.

This is a nicely recorded kit, with plenty of raw material from which to create something that definitely competes with commercial offerings.
Hello j_e_f_f_g,

Any follow up on this? Did you succeeded in reediting the SFZ?

BTW, thanks a lot for sharing so many samples!

Yvonnick Noel

Re: SM Drums

Posted: Mon Dec 28, 2015 12:07 pm
by j_e_f_f_g
I forgot about this one. I never did finish it, but eventually I'll get around to it. So far, I did only a kick, snare, hihat, and ride cymbal. Here's that:

http://wikisend.com/download/362692/smkit.zip