More posts about buildings, food, and samples

Link to good samples/soundfonts at http://wiki.linuxaudio.org/wiki/free_audio_data

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j_e_f_f_g
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More posts about buildings, food, and samples

Post by j_e_f_f_g »

GMaq wrote:soon more people will be using those sfz files in Linux DAW's.
Dream bigger. I'm already using them on gigs for paying audiences. A linux computer now functions as my sound module, having replaced my Roland Fantom XR... and it sounds noticeably better. Regulars are coming up to me and saying "Did you get a new keyboard? It sounds really good.".

What I'd eventually like to shoot for is an entire General MIDI patch set in sfz format. And then a simple gig-oriented software frontend for it that allows even a computer novice to turn his PC into a rackmount GM synth with the sound quality of a Yamaha Motif or Roland Fantom (albeit just a GM patch set). Plus a built-in GM Midifile player, and auto-arranger. And it can't crash on a gig.
catch up on uploading stuff
And I need to get you an updated contents file. I'll do that after you're done uploading.
I have a new Ludwig drumkit SFZ
Good. I've been reviewing the drum samples I've worked on, and there's a notable deficiency. I can find ride/crash cymbals. But so many are so short, and therefore fade out unnaturally fast. (ie, You hit an 18" crash, and it dies out within 3 seconds??? Did you leave it out in the sun and it shriveled into a 9" splash? It just sounds fake). They're often too short to even loop (without the loop being noticible). So you can't even put lipstick on that pig.

Also you're lucky if you find more than 3 velocity levels. That's too few to realistically model a real cymbal's dynamic range. For example, you can't do a realistic cymbal swell.

We need a set of crash/ride cymbals with at least 8 velocity levels, where each sample lasts at least 8 seconds so I can hide a loop in there to stretch the decay to a real cymbal's duration.

And having further samples for round robins would start to put us toward the level of commercial drum libraries. RR makes for more realistic rolls, flams, and drags.

Open hihat samples are often skimpy in duration/velocity/RRs, but not as bad as crash/ride.

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stanlea
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Re: More posts about buildings, food, and samples

Post by stanlea »

j_e_f_f_g wrote:We need a set of crash/ride cymbals with at least 8 velocity levels, where each sample lasts at least 8 seconds so I can hide a loop in there to stretch the decay to a real cymbal's duration.
I can make this for you, I have some real good cymbals, ride and crash. Just give me some instructions for recording.
bazsound
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Re: More posts about buildings, food, and samples

Post by bazsound »

I am really surprised by what you can do with sfz these days, though finding the good ones are hard. I had to trawl through lots of sfz files for drums and bass to find what i needed.

But yes alot of drum samples are really short on the cymbals, i guess it was to keep file sizes down, But as internet speeds have drastically increased as well as storage space theres no reason to keep sfz small and compact.

what i like about sfz is being able to load it into the calf plugin and just use it with a midi notation without messing around. I tried linux sampler and got it too work but it was too much for me.

Maybe one day if i manage to get my home studio built with my own drumkit i can build a decent drum sfz file with good samples at multiple velocitys
ssj71
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Re: More posts about buildings, food, and samples

Post by ssj71 »

bazsound wrote:being able to load it into the calf plugin and just use it with a midi notation without messing around
? are you talking about sf2's? Those are different, but there are some great ones out there. I prefer sfz still. Or does calf actually have an sfz plugin?
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aprzekaz
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Re: More posts about buildings, food, and samples

Post by aprzekaz »

I have a 70's Rogers drum set and some decent enough mics. Maybe I could get some of those sounds if anyone is interested.
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