Dream bigger. I'm already using them on gigs for paying audiences. A linux computer now functions as my sound module, having replaced my Roland Fantom XR... and it sounds noticeably better. Regulars are coming up to me and saying "Did you get a new keyboard? It sounds really good.".GMaq wrote:soon more people will be using those sfz files in Linux DAW's.
What I'd eventually like to shoot for is an entire General MIDI patch set in sfz format. And then a simple gig-oriented software frontend for it that allows even a computer novice to turn his PC into a rackmount GM synth with the sound quality of a Yamaha Motif or Roland Fantom (albeit just a GM patch set). Plus a built-in GM Midifile player, and auto-arranger. And it can't crash on a gig.
And I need to get you an updated contents file. I'll do that after you're done uploading.catch up on uploading stuff
Good. I've been reviewing the drum samples I've worked on, and there's a notable deficiency. I can find ride/crash cymbals. But so many are so short, and therefore fade out unnaturally fast. (ie, You hit an 18" crash, and it dies out within 3 seconds??? Did you leave it out in the sun and it shriveled into a 9" splash? It just sounds fake). They're often too short to even loop (without the loop being noticible). So you can't even put lipstick on that pig.I have a new Ludwig drumkit SFZ
Also you're lucky if you find more than 3 velocity levels. That's too few to realistically model a real cymbal's dynamic range. For example, you can't do a realistic cymbal swell.
We need a set of crash/ride cymbals with at least 8 velocity levels, where each sample lasts at least 8 seconds so I can hide a loop in there to stretch the decay to a real cymbal's duration.
And having further samples for round robins would start to put us toward the level of commercial drum libraries. RR makes for more realistic rolls, flams, and drags.
Open hihat samples are often skimpy in duration/velocity/RRs, but not as bad as crash/ride.