So a setup like this:
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cheap Mic --->interface ---> expensive Mic IR--->track
Moderators: MattKingUSA, khz
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cheap Mic --->interface ---> expensive Mic IR--->track
Personally I tend to think that finding a mic that flatters the source is much better than an accurate micCrocoDuck wrote:A similar topic was started some time ago.
Honestly I like to record with stuff that is good for measurements. Being flat it means that it adds no color, so it captures the sound field without altering it. I really feel like this is all that is needed, and modern day technology allows to to it reasonably cheaply nowadays.
Sounds like a reasonable idea. The only thing that is hard is how to relate real microphones properties to the various blocks parameters. Another way would be to base all those blocks on physical modeling, so to make easier to match plugin configuration to real microphones.singforme wrote:If I was a plugin developer with time on hand I'd try the following approach: design a plugin that does three things: 1. eq 2. transient designer 3. Saturation. I think that these three parameters could be used to make a good mic sound close to a lot of different mics - you could have presets for different input-output mics.
Croco, maybe you and Vladimir can if y'all have the time. I know you guys are quite busy.CrocoDuck wrote:Sounds like a reasonable idea. The only thing that is hard is how to relate real microphones properties to the various blocks parameters. Another way would be to base all those blocks on physical modeling, so to make easier to match plugin configuration to real microphones.singforme wrote:If I was a plugin developer with time on hand I'd try the following approach: design a plugin that does three things: 1. eq 2. transient designer 3. Saturation. I think that these three parameters could be used to make a good mic sound close to a lot of different mics - you could have presets for different input-output mics.
Actually, I don't know if we really need to emulate different microphones.funkmuscle wrote:Croco, maybe you and Vladimir can if y'all have the time. I know you guys are quite busy.
Oh man, it's not a mic simulation. It's a simulation of complete studio line: amplifier, cabinet, room and microphone.funkmuscle wrote:I was looking at vocals but mics are mics and for guitars, they've done it.
The twonotes Wall of Sound plugin mimics mics and positioning
http://www.two-notes.com/en/wall-of-sound
Also in their pedals and racks.
Exactly it's a good simulation and isn't that what the original topic is based on? Impulse response as far as I know are still not 100% accurate so they are still a simulation so that's what I was asking for is if there's something that can simulate the mics. The second video the guy that was testing it said it came pretty close to his microphone.sadko4u wrote:Oh man, it's not a mic simulation. It's a simulation of complete studio line: amplifier, cabinet, room and microphone.funkmuscle wrote:I was looking at vocals but mics are mics and for guitars, they've done it.
The twonotes Wall of Sound plugin mimics mics and positioning
http://www.two-notes.com/en/wall-of-sound
Also in their pedals and racks.
The only question is: how accurate is the simulation? If I build the same studio line, will I get the same sound? Nobody knows until makes an experiment.
Yep, these nicey picture in the center looks out like that is in reality but this has nothing common with the reality. It's a good simulator that is juggling with parameters and drawing plausible picture.
The complete chain looks like this:funkmuscle wrote:Hey I'm just wondering if there's anything like this out there, IR files for expensive studio microphones?
So a setup like this:Code: Select all
cheap Mic --->interface ---> expensive Mic IR--->track
Yes, it is reasonable to think about that. We just started scratching the surface of what we can simulate with modern day technology, and simulation quality is growing fast. It is really really interesting, and perhaps many more things will be possible in the near future.funkmuscle wrote: guitar-->amp/amp-sim-->interface-->mic/cab-->track
I figured that something was missing for vocals. Thanx guys for all your input.