DrumGizmo kits

Link to good samples/soundfonts at http://wiki.linuxaudio.org/wiki/free_audio_data

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j_e_f_f_g
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Joined: Fri Aug 10, 2012 10:48 pm

Re: DrumGizmo kits

Post by j_e_f_f_g »

muldjord wrote:I'd like for you to change it in the temporary file aswell
I can't. Unless you log into a wikisend account when you upload the file (which I don't do), there's no way to subsequently modify or even delete the file. (Presumably, a wikisend employee could). It simply times out, and disappears.

But the only public link to that file was in my first post here. I've deleted that link. Even I don't know the url to that file now. It is effectively no longer publically available. I'll tell gmaq not to make that zip file available on his sfz site if he grabbed a copy. (G, don't host this file).

And to anyone who downloaded the file already, please do not use the contents, and instead delete all copies.
j_e_f_f_g
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Joined: Fri Aug 10, 2012 10:48 pm

Re: DrumGizmo kits

Post by j_e_f_f_g »

lazyklimm wrote:I think real drums are recorded this way
They are indeed. But with a virtual instrument, you can do things you can't do with the real thing. I cited one example of adding more overhead mic sound to particular drums, but not all drums. I don't know if the drumgizmo software allows such control, but it theoretically could. So could a Kontakt library. Or an sfz mapping. You're not restricted to doing only what a real mic'ed kit does. It just so happens the sfz mapping you're using mimics a real mic'ed kit, with some of its limits. (And not for no reason. It's easy to understand, and easy to adjust).

When I was talking about how difficult it would be to sfz map the drumgizmo samples for linuxsampler, I was thinking you wanted to control all the "tonal possibilities" of those samples. But things get a whole lot easier if all you want is a map that mimics a real mic setup.
why most commercial drumkits are not premixed?
They are. I think most all come with presets. And I'm sure at least one of those presets is with minimal mic bleed and probably delays to correct phase. All to create a really deep, crisp sounding kit with a wide stereo soundstage. That may not be the only sound you want. Sometimes you want the drums way back in the mix, which you could do with a duller, more compressed sound. Besides, you're paying money, and if they don't give you knobs to move, how else are you supposed to know whether you got your money's worth?
lazyklimm
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Re: DrumGizmo kits

Post by lazyklimm »

But with a virtual instrument, you can do things you can't do with the real thing.
I definitely can, but I don't want to! The only reason why I use virtual drums is that I can't (lack of money, time, etc) record the real thing.
all you want is a map that mimics a real mic setup.
Yep :)
I think most all come with presets.
Hmm, I didn't think about it. But I can, theoretically, clone these presets too :)
j_e_f_f_g
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Posts: 1123
Joined: Fri Aug 10, 2012 10:48 pm

Re: DrumGizmo kits

Post by j_e_f_f_g »

lazyklimm wrote:I don't want to!
Ok, then here are the sfz files you want for the Muldjord kit. You must use version 1.0 (not 2.0) of the kit. Consult Readme.txt for details.

http://wikisend.com/download/186474/mj_sfz.zip
lazyklimm
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Re: DrumGizmo kits

Post by lazyklimm »

Oh, thanks man!
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