(I'm not very familiar with English, so I'm using a translator. Please excuse any awkward sentences.)
When fine-tuning levels like vocal tracks, other DAWs often use the "clip gain" feature (see reference: https://www.tombowser.com/2023/10/use-c ... k.html?m=1).
While looking for a similar feature in MusE, I found that the "Gain" function in the Wave editor is the closest.
However, I think there are some areas for improvement, so I'd like to make a few suggestions.
#1. The Gain function in the Wave editor requires a lot of mouse movements: [Functions] click - [Gain] - then click the value. This becomes cumbersome when there are many parts to edit.
- Suggestion: Assigning shortcuts to each value (200%, 150%, etc.) and the [Other] option could speed up the workflow.
#2. When selecting the [Other] option to adjust gain to a custom value, a fader appears, but it doesn't show the current value, making it hard to know the adjustment amount.
- Suggestion: It would be great if the waveform changes were shown in real-time as the fader is moved. If that's difficult, displaying the current fader value (%) and allowing users to input desired values numerically would be helpful. It would be convenient to input values in both % and dB.
#3. Currently, the Wave editor uses destructive editing.
I've occasionally damaged original audio files (like loop samples) unintentionally, so I hope non-destructive editing could be supported. (This is a very subjective wish, so feel free to ignore it.)
I would be thrilled if any of these suggestions could be implemented in the future. Thank you for reading.