[ANN] Drumlabooh 5.0.0 The Big Update

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peter.semiletov
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[ANN] Drumlabooh 5.0.0 The Big Update

Post by peter.semiletov »

Drumlabooh 5.0.0 is out - https://psemiletov.github.io/drumlabooh/
Demo video: https://youtu.be/1mK78nIgvWc

Image

What's new?
The UI was heavy redesigned to add new controls and options. The drumkits list now visible all the time instead of lurky combo box. This allows select kits in a more natural way. The new kits scanner provides kits list faster than before.
To speed-up the loading of large kits with the samplerate that differs from session's samplerate, you can make a resampled copy of the kit using a new "Adapt" button.
Another big enhancement is the MIDI mapping support via plugin's engine. Please read the Manual for details. With built-in mapping modes, you can turn on GM-compatibility mode for e-drums, pads or made Ardour's drum grooves sound right. Almost all Drumlabooh native format kits are updated for such compatibility. SFZ mapping setting are also supported.
Pan mode and panning code are fixed, all panning modes now works as intended. The status log area has been added to make changes more visible. Many code was refactored and rewritten.

Stay tuned, Peter Semiletov

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Re: [ANN] Drumlabooh 5.0.0 The Big Update

Post by Audiojunkie »

Thank you! This tool keeps getting better and better! Great improvements! :)

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Re: [ANN] Drumlabooh 5.0.0 The Big Update

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Re: [ANN] Drumlabooh 5.0.0 The Big Update

Post by patchtheuniform »

This is a cool project. Thank you. I'm just finding it now.

Small thing to consider for the future, a loading notification. When I first loaded it I was concerned it had locked up as it took several seconds to load up the kit. A simple notification would remove that.

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Re: [ANN] Drumlabooh 5.0.0 The Big Update

Post by peter.semiletov »

patchtheuniform wrote: Sat Sep 07, 2024 7:32 pm

This is a cool project. Thank you. I'm just finding it now.
Small thing to consider for the future, a loading notification. When I first loaded it I was concerned it had locked up as it took several seconds to load up the kit. A simple notification would remove that.

Yes, good idea!
And, about the loading time - probably it was a big drumkit with the samples where the samplerate differs from DAW session's samplerate. So Drumlabooh resampled samples at the loading stage to the session's samplerate. To avoid it, you can press "Adapt" button to make and use the resampled copy of the kit.

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Re: [ANN] Drumlabooh 5.0.0 The Big Update

Post by sjzstudio »

It seems that the timing is not accurate. Just as if a humanizer was on. What could be the reason?

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Re: [ANN] Drumlabooh 5.0.0 The Big Update

Post by patchtheuniform »

peter.semiletov wrote: Sat Sep 07, 2024 7:40 pm
patchtheuniform wrote: Sat Sep 07, 2024 7:32 pm

This is a cool project. Thank you. I'm just finding it now.
Small thing to consider for the future, a loading notification. When I first loaded it I was concerned it had locked up as it took several seconds to load up the kit. A simple notification would remove that.

Yes, good idea!
And, about the loading time - probably it was a big drumkit with the samples where the samplerate differs from DAW session's samplerate. So Drumlabooh resampled samples at the loading stage to the session's samplerate. To avoid it, you can press "Adapt" button to make and use the resampled copy of the kit.

Definitely a big drum kit.

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Re: [ANN] Drumlabooh 5.0.0 The Big Update

Post by peter.semiletov »

sjzstudio wrote: Sat Sep 07, 2024 9:46 pm

It seems that the timing is not accurate. Just as if a humanizer was on. What could be the reason?

Would you please to describe how exactly it happen? (DAW, drumkit name, any additional info). Drumlabooh doesn't have the humanizer, but it can vary sample layers in the different modes (velocity, Round Robin, random order), but it is not affects the time when layer will be played, the sample is triggered strictly by the MIDI note "on".

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Re: [ANN] Drumlabooh 5.0.0 The Big Update

Post by sjzstudio »

For example, I make a midi track with Ardour. I draw a simple loop that is exactly on the grid. And that's what it sounds like. That doesn't sound accurate to me.
https://e.pcloud.link/publink/show?code ... 4O1hDSotR7

I hope this gets accurate because it looks really usable.

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Re: [ANN] Drumlabooh 5.0.0 The Big Update

Post by peter.semiletov »

sjzstudio wrote: Sun Sep 08, 2024 2:56 pm

For example, I make a midi track with Ardour. I draw a simple loop that is exactly on the grid. And that's what it sounds like. That doesn't sound accurate to me. https://e.pcloud.link/publink/show?code ... 4O1hDSotR7
I hope this gets accurate because it looks really usable.

Hmmm, it's really weird. Can you show the MIDI loop (screenshot or exported MIDI file).

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Re: [ANN] Drumlabooh 5.0.0 The Big Update

Post by sjzstudio »

Here

Screenshot_20240908_190817.png
Screenshot_20240908_190817.png (167.22 KiB) Viewed 537 times
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Re: [ANN] Drumlabooh 5.0.0 The Big Update

Post by peter.semiletov »

sjzstudio wrote: Sun Sep 08, 2024 4:12 pm

Here Screenshot_20240908_190817.png

Thank you! Is Drumlabooh sound strange just here or at another projects/tracks too?

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Re: [ANN] Drumlabooh 5.0.0 The Big Update

Post by sjzstudio »

Everything else works normally.

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