MuldjordKit3 Ride Left echoes

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birdpet
Posts: 2
Joined: Tue Feb 14, 2023 6:13 pm

MuldjordKit3 Ride Left echoes

Post by birdpet »

Hello.

I'm getting a strange behavior with the MuldjordKit3 in Ardour. When I play 2 bars of 1/8th notes on the Left Ride at 120 bpm, about 15 seconds later I get more hits on the ride as echoes. I'm attaching an image which shows the midi notes vs the exported analysis. You can see the extra notes showing up in the exported file. The higher the bpm, the more notes get echoed.

When I switch to the Right Ride, the issue seems to go away.

Thanks,

Mason

Attachments
MuldjordKit3_Ride_bug3.png
MuldjordKit3_Ride_bug3.png (230.84 KiB) Viewed 1879 times
corrados
Established Member
Posts: 39
Joined: Sat Jan 02, 2021 4:01 pm

Re: MuldjordKit3 Ride Left echoes

Post by corrados »

It seems that you have found a bug in the MuldjordKit3. The sample:

MuldjordKit3/RideL/samples/3-RideL.wav

seems to contain two crash strikes but should contain only one:

Bildschirmfoto vom 2023-02-15 17-19-10.png
Bildschirmfoto vom 2023-02-15 17-19-10.png (14.98 KiB) Viewed 1830 times

I don't know who is in charge of fixing bugs in the kits but this should definitely be fixed by someone.

As a workaround, you could disable this sample in the following XML file:

MuldjordKit3/RideL/RideL.xml

Remove the following lines:

Code: Select all

  <sample name="RideL-3" power="0.165647">
   <audiofile filechannel="1" file="samples/3-RideL.wav" channel="AmbL"/>
   <audiofile filechannel="2" file="samples/3-RideL.wav" channel="AmbR"/>
   <audiofile filechannel="3" file="samples/3-RideL.wav" channel="Hihat"/>
   <audiofile filechannel="4" file="samples/3-RideL.wav" channel="KdrumL"/>
   <audiofile filechannel="5" file="samples/3-RideL.wav" channel="KdrumR"/>
   <audiofile filechannel="6" file="samples/3-RideL.wav" channel="OHL"/>
   <audiofile filechannel="7" file="samples/3-RideL.wav" channel="OHR"/>
   <audiofile filechannel="8" file="samples/3-RideL.wav" channel="RideL"/>
   <audiofile filechannel="9" file="samples/3-RideL.wav" channel="RideR"/>
   <audiofile filechannel="10" file="samples/3-RideL.wav" channel="Snare_bottom"/>
   <audiofile filechannel="11" file="samples/3-RideL.wav" channel="Snare_top"/>
   <audiofile filechannel="12" file="samples/3-RideL.wav" channel="Tom1"/>
   <audiofile filechannel="13" file="samples/3-RideL.wav" channel="Tom2"/>
   <audiofile filechannel="14" file="samples/3-RideL.wav" channel="Tom3"/>
   <audiofile filechannel="15" file="samples/3-RideL.wav" channel="Tom4"/>
   <audiofile filechannel="16" file="samples/3-RideL.wav" channel="Trigger"/>
  </sample>

Then the incorrect sample should be avoided by Drumgizmo.

birdpet
Posts: 2
Joined: Tue Feb 14, 2023 6:13 pm

Re: MuldjordKit3 Ride Left echoes

Post by birdpet »

Thanks for the reply!

I looked on the DrumGizmo page for the Muldjord3Kit and it lists this in the section on Minor Bugs:

Two minor 'bugs' exist in the samples of this kit. Both are probably rarely heard under normal use due to both being located in low velocity layers of the instruments in question. Thank you to user 'Roberto' for reporting these:

Code: Select all

Sample “3-RideL” has dual-hits
Sample “1-HihatOpen” is empty

I just did a little testing and in order to avoid this bug I have to set the velocity to 114 (113 and below cause it to happen). It's not a huge deal because the kit has the Right Ride which I can use instead, but it would be nice to have both working.

Thanks corrados

j_e_f_f_g
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Posts: 2032
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Re: MuldjordKit3 Ride Left echoes

Post by j_e_f_f_g »

Can't you either edit the wave file to remove the extra hit, or just remove that offending velocity range (so the other waves cover it)? Seems like an easy fix.

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