I am looking to achieve the following multi-channel looping functionality:
0. set a global bpm
1. while playing into an input, hold the last bar played in a buffer *without* playing it
2. upon hitting a controller / footswitch:
. play buffer starting at the first beat of the next bar (quantized)
. arm next audio slot
. start recording new input into the buffer
3. go to step 2
Each audio slot should have its own output (hence multi-channel). Ideally buffer size should be adjustable. A click track (with its own output) would be great.
How can I get this? Is there a way to achieve this in Ardour somehow?
I wasn't able to see how to make Sooperlooper to do all of the steps. Loopy Pro (the iPad app) gets close, but I'd rather avoid iOS.
Looper setup
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Re: Looper setup
As far as I can tell, Luppp works more like a standard loop station, where you hit record whenever you want to record your loop. In what I describe above, you never hit record: the last bar you played is automatically held in the buffer by default, and only played when you shift to the next track.
- magicalex
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Re: Looper setup
You should be able to set up something in BespokeSynth to do just that.
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