No sound when using Fluid Synth in Ardour

Still new to all of this? Feel free to post in any of the subforums on this site, but in this subforum newbie questions are especially encouraged!

Moderators: MattKingUSA, khz

Post Reply
oakwood
Established Member
Posts: 14
Joined: Mon Nov 28, 2022 2:52 pm
Has thanked: 4 times
Been thanked: 1 time

No sound when using Fluid Synth in Ardour

Post by oakwood »

I have Linux Mint 20.3 on a laptop HP EliteBook 840 G7.

I have installed Ardour 7.1.0 (rev 7.1) in Flatpak.

I am able to play midi tracks using the Reasonable Synth.

However, if I use the Fluid Synth I have no output sound...

I have tried several SoundFonts, with no result: if I hit the keyboard on the edge of the track editor (or when the head crosses notes in the editor chart) the yellow meter moves, but no stereo green meters.

I have the same routing grid than in the Reasonable case...

What could be wrong?
I would be happy to provide screenshots and any other info.

Thanks in advance!

Fabio

oakwood
Established Member
Posts: 14
Joined: Mon Nov 28, 2022 2:52 pm
Has thanked: 4 times
Been thanked: 1 time

Re: No sound when using Fluid Synth in Ardour

Post by oakwood »

I solved it!
I was using the wrong format of SoundFonts!

It helped when I launched the app from the terminal, and was able to see the error message from FluidSynth, saying it was not able to load it!

:)

User avatar
Impostor
Established Member
Posts: 1333
Joined: Wed Aug 17, 2022 1:55 pm
Has thanked: 138 times
Been thanked: 344 times

Re: No sound when using Fluid Synth in Ardour

Post by Impostor »

oakwood wrote: Wed Nov 30, 2022 5:04 am

I solved it!
I was using the wrong format of SoundFonts!

It helped when I launched the app from the terminal, and was able to see the error message from FluidSynth, saying it was not able to load it!

:)

Yeah, there's .sf2 and .sfz (maybe more?). For .sfz files you can use sfizz.

oakwood
Established Member
Posts: 14
Joined: Mon Nov 28, 2022 2:52 pm
Has thanked: 4 times
Been thanked: 1 time

Re: No sound when using Fluid Synth in Ardour

Post by oakwood »

Impostor wrote: Wed Nov 30, 2022 12:30 pm
oakwood wrote: Wed Nov 30, 2022 5:04 am

I solved it!
I was using the wrong format of SoundFonts!

It helped when I launched the app from the terminal, and was able to see the error message from FluidSynth, saying it was not able to load it!

:)

Yeah, there's .sf2 and .sfz (maybe more?). For .sfz files you can use sfizz.

Well, actually I was using sfpack, which is a compressed version of sf2. I found a way to decompress and use it :)
Thanks a lot for the help, I am learning a lot!

Post Reply