sorry, not soon, but...err...put "the file" onto usb-sticks tied with rubberbands to one end of somekind of rod (somekind of "stick" of 1 meter length that isn't too uncomfortable to hold with the hands at the other end should be fine). open a piano, put a heavy rock onto the sustain-pedal, and whip the crap out of the piano strings with the above rod. record that somehow. or...print out a hexdump of the file onto sheets of paper, and then record how you sing the byte numbers in improvised melody, or wrap a sheet around a comb and do that good old trick...punching/ripping the paper results in sounds usable for percussion if remastered properly, or...no, wait I'll stop here, and: do at your own risk
you need to be more specifically on what you want; or better: what is "the file" and what kind of music do you wish to produce from it? this thread is about "random" data abused as raw sample information. there's some ways to do that, read the above, ask if you need more info, but please ask clever (not too generic). however, most stuff will sound like noise and/or metallic buzzes, and playing that stuff too loud is surely unhealthy for the soundcard (and your ears, too). copying some files to /dev/dsp is probably the most crude (and most funny) way to do that (turn down volume a lot before, or.....!!!!). what I added was that sample editors can be abused to load any file. the resulting, barbaric noise could then for example be edited and used as basis for music production.
by the way, it'd be funny to convert data to music by some more sophisticated means, i.e. define a scale & interpret the data as note numbers and lengths on that scale, managed by somekind of framework that actually makes it sound musical...converting data to music is such a wide field, after all it's just numbers that can be twisted into anything if processed properly.
(EDIT)...err, I'm dumb I see now. someone called "elisa...", writing in a pretty strange way...maybe the user account status "human" should be changed...?