[SOLVED] Working with multichannel LV2 plugin

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[SOLVED] Working with multichannel LV2 plugin

Post by oscillator »

Hi,

I would like to apply different fx to the channels of the x42 AVL drums (Black Pearl), so I insert the multi version. It should present several ports (http://x42-plugins.com/x42/x42-avldrums). Can MusE handle this, and if that is the case, how?
Last edited by oscillator on Mon Oct 19, 2020 8:53 am, edited 1 time in total.

MusE DAW running on Debian 11 Testing/XFCE4.
https://oscillator.se/musik

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Re: Working with multichannel LV2 plugin?

Post by oscillator »

Ah, this has already been answered here: viewtopic.php?f=61&t=21688.

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Re: Working with multichannel LV2 plugin?

Post by oscillator »

This is how I understand it (and it works). If this is the best way, I could write-up a short instruction for the How-to-section of the Wiki (@kybos?).

The example uses the AVL Drumkit Black Pearl Multi. The goal is to have separate drum sounds on separate audio channels so we can add fx and pan the different sounds separately from one another.

From http://x42-plugins.com/x42/x42-avldrums:

"Multi Channel Layout
The plugin ports are named, when using pin-management in Ardour or Mixbus, the names are displayed. Also fan-out will use the port-name as part of the created bus. For reference the 9 ports are
1 Kick (mono)
2 Snare (mono)
3 Hi-Hat (mono)
4 Tom (mono)
5 Floor-Tom (mono)
6+7 Cymbals (stereo)
8+9 Percussions (stereo)"


In MusE:

In the Arranger:

1. Add Synth > LV2 (Synths) > Black Pearl Drumkit Multi LV2
Audio Track Black Pearl:
Output routing > - Channel grouping: Mono

2. Add Drum Track for controlling the drums, and make sure it is connected to the Black Pearl drumkit. Rename it "drums".
Add a part, 1 bar long, and add some kicks and snares.

3. In the Arranger: Adjust the From and To markers to the beginning and end of the new part, and set Muse to Loop. Press Play. You should hear the Kick and Snare, the Kick to the left and the Snare to the Right.

4. Audio Track Black Pearl:
In the mixer strip, make sure Black Pearl is not outputting to Out 1. Now you cannot hear anything.

5. Create an Audio Group Track and rename it "BP Kick".
In the mixer strip set it to stereo to be able to pan it. (enable the "eternity" symbol).
Click "Input routing", set it to "Mono", and in the list presented by "Black Pearl Drumkit Multi LV2" select channel 1: 1 and 2 (left and right). The meters should start to move.
Click "Output routing", set it to "Stereo" and in the list below "Out 1" select 1>1 (left) and 2>2 (right). (They are selected "together".)
You should now hear the kick.

7. Create an Audio Group Track and rename it "BP Snare".
In the mixer strip set it to stereo to be able to pan it. (enable the "eternity" symbol).
Click "Input routing", set it to "Mono", and in the list presented by "Black Pearl Drumkit Multi LV2" select channel 2: 1 and 2 (left and right). The meters should start to move.
Click "Output routing", set it to "Stereo" and in the list below "Out 1" select 1>1 (left) and 2>2 (right). (They are selected "together".)
You should now also hear the snare.

8. Repeat for the rest of the channels you are going to use of the Black pearl kit.

MusE DAW running on Debian 11 Testing/XFCE4.
https://oscillator.se/musik

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