Audio to midi via drumgizmo

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Aksjodgoi
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Audio to midi via drumgizmo

Postby Aksjodgoi » Tue Oct 25, 2016 6:25 am

Hi, everyone!
I wonder If it is possible to put samples on the real drums?
I mean: e.g. kick track somehow converting to midi and then to that midi track apply another drum samples.

Thanks!

chaot4
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Re: Audio to midi via drumgizmo

Postby chaot4 » Tue Oct 25, 2016 6:52 am

Hi :)

Do you mean that you give DrumGizmo a drum track and then it recognizes the hits and replaces them with different drum samples? If so; this is not possible with DrumGizmo at the moment. I'm also not really sure if it's in the general scope of DrumGizmo to do that. However, you might use some hit detection to produce midi notes for the single hits and then use DrumGizmo to play samples on those hits.

If you meant something else, could you explain it in a little more detail?

Cheers,
chaot4

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Aksjodgoi
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Re: Audio to midi via drumgizmo

Postby Aksjodgoi » Tue Oct 25, 2016 10:37 am

chaot4 wrote:you give DrumGizmo a drum track and then it recognizes the hits and replaces them with different drum samples


Oh, well... That's not good that drumgizmo does not have this feature.. :(
Is there any app to do this job? (detecting drum hits and creating midi track)

All I want is to apply samples over shitty sounding drums.. :D

I think, the best solution to this problem is midi drums. :D

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funkmuscle
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Re: Audio to midi via drumgizmo

Postby funkmuscle » Tue Oct 25, 2016 12:53 pm

try this maybe

http://lsp-plug.in/?page=manuals&section=trigger_mono

there is a stereo version too.

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deva
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Re: Audio to midi via drumgizmo

Postby deva » Tue Oct 25, 2016 5:20 pm

Actually that particular feature is on the roadmap, no work has yet been put into it
The idea is to have it both as a built-in feature (ie. a audio in audio out version of the plugin) and as a standalone audio to midi plugin which can be used separately.
But don't wait up.. it's not planned for any immediate release...

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funkmuscle
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Re: Audio to midi via drumgizmo

Postby funkmuscle » Wed Oct 26, 2016 3:45 pm

this is a bit off topic but it deals with DG:

the DRSkit, I have 2 questions. I could never seem to get a good kick drum mix.
it's set up front and back. is back the beater side?
also I see contact and no contact in the samples folder, what does that mean?

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Glocke
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Re: Audio to midi via drumgizmo

Postby Glocke » Thu Oct 27, 2016 11:36 am

*moved to support/suggestion subforum*

funkmuscle wrote:the DRSkit, I have 2 questions. I could never seem to get a good kick drum mix.

I've not tried the DRSkit yet .. but what's your current plugin chain for your kick mix?
  • Bass player & vocalist of Breaper (Death Metal, Thuringia/Germany)
  • Minor dev of DrumGizmo (LGPLv3 Drumsampling Tool)
  • Dev & game artist of Racod's Lair (Pixelart Dungeoncrawler)

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funkmuscle
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Re: Audio to midi via drumgizmo

Postby funkmuscle » Thu Oct 27, 2016 2:28 pm

Glocke wrote:*moved to support/suggestion subforum*

funkmuscle wrote:the DRSkit, I have 2 questions. I could never seem to get a good kick drum mix.

I've not tried the DRSkit yet .. but what's your current plugin chain for your kick mix?


I figured out the beater end.. Everywhere I checked the beater end is called the back and the other end facing the audience is the front.
I was eqing it that way but I then listened to the kit closer to hear which part of the kit had the boom and which had the click.
The sample labelled front is the beater.. That's not how it's referred to my engineers when I researched so I was eqing the kick wrong and getting a really bad sound.. Once I figured it out, man what a nice fat sounded kick that kit has.

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Glocke
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Re: Audio to midi via drumgizmo

Postby Glocke » Sat Oct 29, 2016 3:14 pm

Ah ok. I didn't knew there were front and back micings for that set's kick :D
  • Bass player & vocalist of Breaper (Death Metal, Thuringia/Germany)
  • Minor dev of DrumGizmo (LGPLv3 Drumsampling Tool)
  • Dev & game artist of Racod's Lair (Pixelart Dungeoncrawler)

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funkmuscle
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Re: Audio to midi via drumgizmo

Postby funkmuscle » Sat Oct 29, 2016 4:18 pm

Glocke wrote:Ah ok. I didn't knew there were front and back micings for that set's kick :D


nice kit once I got that working... All the kits rock.. the one called ShittyKit is great for blues funk, country if you just want a nasty ass backbone beat.. :D

raffguitar++
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Re: Audio to midi via drumgizmo

Postby raffguitar++ » Sat Mar 11, 2017 2:13 am

you give DrumGizmo a drum track and then it recognizes the hits and replaces them with different drum samples


Hi,

I'm a little late to your question, so you probably found a solution already, but..

Try Onset Trigger - Bassdrum Detection (x42 plugins). It takes a bit of tweaking, and you'll probably have to clean up some extra notes, but it does the job. I'll have to try the LSP one too, looks really good.

I'm hoping to see at some point a plugin that works similar to Melodyne, where it would read the location of transients (based on a Threshold) and also the VELOCITY of those transients, and capture that timing information to be "pasted" onto a MIDI track, or even audio that was sliced with RhythmFerret. It wouldn't even have to be integrated into DrumGizmo, just be able to work with it. In this way, it would be a solution for drum replacement/embellishment as well as being useful for "groove quantize" applications.

Just thought I'd toss that out there.

Raffguitar++

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Capoeira
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Re: Audio to midi via drumgizmo

Postby Capoeira » Wed May 29, 2019 9:06 pm

Hi people.
any way to use drumpads conected directly into line-ins?

I know Reaper has a plugin for that, but I would like to use it in Mixbus


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