OSX State-of-Play?

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deva
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Re: OSX State-of-Play?

Postby deva » Sun Apr 14, 2019 11:02 am

I have recently made some progress in the OSX/Cocoa UI area: http://aasimon.org/public/drumgizmo/osx-teaser.mkv
It still needs a lot of work (improving on the performance for one thing) but most of the old road-blocks has been bypassed.

Interested readers can check out the cocoa_ui branch to try it out for themselves.

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deva
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Re: OSX State-of-Play?

Postby deva » Sat May 04, 2019 3:06 pm

OSX support is drawing nearer:
http://aasimon.org/public/drumgizmo/rea ... -first.mkv (note: audio works, but was not recorded by the screen-scraper)

I even managed to get the plugin UI embedding to work now:
http://aasimon.org/public/drumgizmo/rea ... -first.mkv

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Michael Willis
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Re: OSX State-of-Play?

Postby Michael Willis » Sat May 04, 2019 8:25 pm

deva wrote:OSX support is drawing nearer

Whoa, this is great news! As somebody who uses MacOS and Linux, I've been hoping that Drum Gizmo would eventually support both.

I'll try to carve out some time to build the Mac version and test it.

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deva
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Re: OSX State-of-Play?

Postby deva » Sun May 05, 2019 10:45 am

Cool! :-)

You can check out the cocoa_ui branch and follow the instructions on https://drumgizmo.org/wiki/doku.php?id= ... ding_howto
Inside the plugingui folder there should be an application called plugingui which you should be able to run to see the UI without the engine.
We made that to be able to test the UI backends without having to make the audio parts of the code work first.
Compiling the VST requires the VST SDK with VST2 support to be present on the system at vuild-time. Unfortunately we cannot redistribute it but you might be able to find it "on the internet"(tm).

ivoaudio
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Re: OSX State-of-Play?

Postby ivoaudio » Mon May 13, 2019 2:25 pm

Good news. Thanks for the effort.

I'm looking forward to using Drumgizmo inside Ardour in my Macbook Air, because my Linux machines (notebooks and netbooks) are very old and can't cope because of a severe lack of RAM.

I will compile in the next few days, if I get some free time.

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deva
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Re: OSX State-of-Play?

Postby deva » Fri May 31, 2019 3:37 pm

I just merged the Cocoa backend to the develop branch.
It has been tested on Yosemite and Mojave (the latest version of OSX) with Reaper.
To test it, follow the instructions on our osx development page: https://drumgizmo.org/wiki/doku.php?id= ... ding_howto

Since it is still highly experimental implementation we will not be making a binary release for the 0.9.17 version and we encourage all users who are able to compile the plugin themselves to report any found issues so we can have them fixed and make a (hopefully) good and solid binary OSX release for the 0.9.18 version.


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