DGPatchMaker, a graphical tool for creating DrumGizmo patches from sample libraries

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quadronado
Established Member
Posts: 12
Joined: Tue Feb 09, 2021 12:41 pm

Re: DGPatchMaker, a graphical tool for creating DrumGizmo patches from sample libraries

Post by quadronado »

deva wrote: Wed Feb 10, 2021 6:37 am If you compile DrumGizmo yourself from sources you can use the the '--enable-custom-channel-count=18' argument with ./configure to use a custom channel count.
It can in theory be any number you like.
I compiled DrumGizmo with 20 channels and it worked well, thank you.

There a some other questions:
1. When I safe a drumkit in DGPatchmaker and open it later to modify it, everything is restored except for the "Type" of the instruments. Is the type important in any way? DGPatchmaker complains if it's empty but it doesn't safe the type.
2. When I use a Drumkit from drumdrops, the hit power in the filename differs from the "calculeted hit power". Does it matter which hit power I use?
3. I don't know if this is related to the Patchmaker, DrumGizmo or Ardour: If I use DrumGizmo in Ardour, I have a fan out to tracks/busses option. The tracks are named Out1(MidiTrackName), Out2(MidiTrackName), Out3(MidiTrackName), ..., Out 20(MidiTrackName). Is it possible to get the Tracks automatically named after the Channel name in the drumkit's xml-file? Like OHL(MidiTrackName), OHR(MidiTrackName), ...
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