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Anja sampler

Posted: Wed Jun 27, 2018 12:34 am
by milk
Anja - by Torbjörn Rathsman aka milasudril aka f00bar, "a sampler designed for live sound effect playback. Anja makes it possible to assign sound effects to the keys of the computer keyboard. Anja also features a channel mixer with 16 channels making it possible to fade a group of sound effects together, on-screen keyboard, as well as MIDI capabilities for remote control. The backend of Anja is JACK, the low-latency audio server. ... Other features in Anja is event-triggered auto-fade, and also an exposed kill all feature. It also features reverse playback, and the possibility to do shorter live recordings to any given slot, which can be played back immediately."

https://github.com/milasudril/anja

https://aur.archlinux.org/packages/anja-git

Re: Anja sampler

Posted: Sat Sep 22, 2018 3:26 pm
by SpotlightKid
The dependencies for building seem to be a bit over the top. Needing Blender, Inkscape, Xvfb, xelatex and whatnot just to build the program? Thank you, but no.

Re: Anja sampler

Posted: Mon Sep 24, 2018 11:25 am
by CrocoDuck
I have never seen blender as a build dependency. I wonder why that's the case.

Re: Anja sampler

Posted: Mon Sep 24, 2018 3:29 pm
by Markus
CrocoDuck wrote:I have never seen blender as a build dependency. I wonder why that's the case.


Because it renders LEDs, knobs and logo at build time. Same with Inkscape, some minor SVG graphics are rendered to PNG while building.

Re: Anja sampler

Posted: Mon Sep 24, 2018 3:50 pm
by CrocoDuck
Markus wrote:
CrocoDuck wrote:I have never seen blender as a build dependency. I wonder why that's the case.


Because it renders LEDs, knobs and logo at build time. Same with Inkscape, some minor SVG graphics are rendered to PNG while building.


Oh I see. That's quite interesting.

Re: Anja sampler

Posted: Mon Sep 24, 2018 3:54 pm
by Markus
CrocoDuck wrote:Oh I see. That's quite interesting.


Yep, and quite unnecessary, too.

Re: Anja sampler

Posted: Mon Sep 24, 2018 5:47 pm
by CrocoDuck
Markus wrote:Yep, and quite unnecessary, too.


HA. Indeed, perhaps. But I am wondering if something clever could be done maybe by using Blender's physics engine for some task, for example. Not sure when it would make the most sense to do this at compile time, though.