I don't know...does sampling done on cheap gear get you professional results? O_otux99 wrote:Granted I didn't mean literally everyone can do it, but anyone who either has a decent home recording setup for recording music that he/she plays on acoustic instruments or anyone who has access to a recording studio can definitely do it, it's not something where you need $$$$$ of equipment.
About the 'co-op distributed sampling' idea.
Had an IRC discussion last night. Concerns raised with the idea were -
Inconsistency between libraries due to different equipment.
Proposed solution - My earlier idea of one studio being decided upon, providing specific equipment, and musicians coming there. But transportation and accommodation (centralized method) will always be more expensive than total costs at local studios (distributed method). I really don't see why stringent recording guidelines won't achieve a modicum of uniformity.
Orchestral libraries might not work, because the costs are huge compared to the amount the small-in-comparison userbase can pay.
Proposed solution - I say we create a longer term donation drive for that. If the co-op profits, we could put in small regular portions of it into said fund, too. In the meantime we could do cheap hacks for orchestral works, like layering solo instruments and later perhaps quartets, while first establishing ourselves with good, pro-quality, CC-licensed solo instruments.
I'm game for this, but I need people to volunteer for co-op sample-evaluator and musician positions. In any case, I'm going to do some further research. Namely, I might make a library of my own soon, to better understand the specifics of sampling - I'm considering -
classical guitar (my el-cheapo Yamaha C70)
with
-scripting for realism (seeing notes before and on the same beat as the current note to see what strings are currently in use, and use samples accordingly. Some modes like 'campanella', 'prefer higher frets', etc could be provided. If it detects something impossible to play on a guitar, it could warn the user.),
-different velocities (I should be able to manage about 9 levels),
-different RH hand positions (about five should be good),
-nail angles (3),
-apoyando/tirando,
-articulations - legato, staccato, pizzicato, tremolo (Maybe! Mine isn't perfect.),
-slurs and slides,
-shift sounds
-3 to 6 note chords with thumb-flesh/fingers, thumb-nail/fingers, and rasgueado patterns
-...it might even need a custom GUI...
-CC-BY-SA licensed - use it in music, SA not applicable; anything else, SA applies.
Well, basically, while I learn, I will also see how much this will cost me, and it will let me see if specific guidelines can govern the process. If it comes out well, I'll do a release-date-bounty (that's what it's called right? The OpenAV Productions' system?) and see if I can reimburse myself. If it works out, I will try to find people willing to take on evaluator and musician roles, and start it off on a small experimental scale. That will be the real test of the idea.