SA_BOTAGE

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skei
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Re: SA_BOTAGE

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milkii wrote: Fri Oct 22, 2021 11:06 pm
skei wrote: Fri Oct 22, 2021 9:30 pm some parts of my framework/toolkit is a bit peculiar (or weird?)
sounds cool, what like? :)

lv2 is extensible, so possibility it might. if i might ask, what specific parts of the docs might you like to see improvement in? the feedback would help by teaching and inspiring to teach, though irc and the list are the main ports of call. what titles of articles on the subject might you like to read? imho, the semantic data types and atoms are curious things. justin frankel said lv2 saw xkcd 927 and said "hold my beer!". hosts have adopted neat non-core extensions other hosts have invented, kinda like the indieweb scene, and see omk as an example of going further.
yeah.. well, it would be cool to have support for all plugin formats (if for nothing else, just to prove to myself that i can do it, hehe), but we'll see..
basically i make plugins (and other things) for myself, but i like to make everything available for other people too.. and the same thing with code..
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Re: SA_BOTAGE

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Re: SA_BOTAGE

Post by Kott »

skei wrote: Thu Oct 28, 2021 12:13 am https://youtu.be/q88JHHMye_U
bad not!
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Re: SA_BOTAGE

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Having a lot of fun. :D

Some instructions on how to compile in the README, for us mere mortals, would be nice. :wink:

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Re: SA_BOTAGE

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LAM wrote: Thu Oct 28, 2021 12:19 pm Having a lot of fun. :D

Some instructions on how to compile in the README, for us mere mortals, would be nice. :wink:
yeah, i know.. :-)
i'm compiling from within the codeblocks ide myself (projects files are on github already), so i haven't spent much time thinking about that.. yet.. but this weekend, i will try to go through and fix a lot of such small issues and other things on my (always growing) todo list..
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Re: SA_BOTAGE

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Re: SA_BOTAGE

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been busy rewriting my plugin framework from scratch, and it's getting into shape again, so i have re-started work on this one:
https://www.youtube.com/watch?v=UJLMXpfKgIg
will post binaries soon, but in the meanwhile, github has the source code:
https://github.com/skei/MIP2

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Re: SA_BOTAGE

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Re: SA_BOTAGE

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posted newer binaries (0.1.7) here, in case someone want to try it..
https://discord.gg/KMNea8P6Pe

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Re: SA_BOTAGE

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0.1.9 availbale are available from the same discord place:
https://discord.gg/KMNea8P6Pe
a quick video
https://www.youtube.com/watch?v=rLdK5xDtG3g

lots of stuff changed, mostly on the inside (stability, painting/drawing improvements, performance, future-proofing things, etc), but one obvious new thing is the effects - very preliminary, but we're getting started!

i've got quite a few reports from windows users, but not so many from linux people.. so, actually i feel more confident about the windows version now, which is a bit demotivating, as i code in/for linux, with a "linux first" mindset.. :-/
so, please let me know how it works, both success-stories and failures.. anything helps!!
(and also things like distro, and gpu/driver, etc)

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Re: SA_BOTAGE

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skei wrote: Wed Jan 04, 2023 10:16 am

i've got quite a few reports from windows users, but not so many from linux people.. so, actually i feel more confident about the windows version now, which is a bit demotivating, as i code in/for linux, with a "linux first" mindset.. :-/

Probably publishing binaries in a more "open" place will let more users download it and test it.

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Re: SA_BOTAGE

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LAM wrote: Wed Jan 04, 2023 10:23 am

Probably publishing binaries in a more "open" place will let more users download it and test it.

maybe the source code on github is more interesting:
https://github.com/skei/MIP

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Re: SA_BOTAGE

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skei wrote: Wed Jan 04, 2023 10:29 am
LAM wrote: Wed Jan 04, 2023 10:23 am

Probably publishing binaries in a more "open" place will let more users download it and test it.

maybe the source code on github is more interesting:
https://github.com/skei/MIP

Without clear build instructions? I doubt it. :wink:

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Re: SA_BOTAGE

Post by skei »

ok, then..

  1. download the github repository
  2. double click the codeblocks project file
  3. press ctrl-f9 (build)
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Re: SA_BOTAGE

Post by tavasti »

skei wrote: Wed Jan 04, 2023 10:38 am

ok, then..

  1. download the github repository
  2. double click the codeblocks project file
  3. press ctrl-f9 (build)

Clicking anything on terminal doesn't do a thing :-P

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