Obligatory xkcd commentary:iurie wrote:
I have question. Who is developing the SFZ? Or everyone does what they want? ...
I don't know if it is a standard.
https://xkcd.com/927/
Best,
dp
Moderators: MattKingUSA, khz
Obligatory xkcd commentary:iurie wrote:
I have question. Who is developing the SFZ? Or everyone does what they want? ...
I don't know if it is a standard.
Builds without problems, works both stand alone and plugin in Mixbus. For first look feels great, next thing is to learn to make proper sounds. With 3 layers, total 6 osc + noise I would expect you can make really everything with this!iurie wrote: Source code: https://github.com/quamplex/geonkick/
Linux veteran & Novice musician
Latest track: https://www.youtube.com/watch?v=ycVrgGtrBmM
Thank you for your feedback. I am happy it works for you. If you have suggestions that may improve things or anyone has, I'll be happy to implement.tavasti wrote: Builds without problems, works both stand alone and plugin in Mixbus. For first look feels great, next thing is to learn to make proper sounds. With 3 layers, total 6 osc + noise I would expect you can make really everything with this!
Code: Select all
git clone https://github.com/quamplex/geonkick.git
Linux – MOTU UltraLite AVB – Qtractor – http://suedwestlicht.saar.de/
I am going to make some videos how to synthesize the basic elements: kick, snare, hi-hat, shakers, claps. But I don't know how would succeed with this. there are better specialists on this (and on synthesis), you can find a lot of video tutorial. What I want to say is that the principle is the same, no matter what software or tool you use. For example, you can use several tracks in a daw to do the same thing by applying automation envelopes and effects/oscillators per track. But is hard to work like this (even though you have more freedom to do what you want), so, in Geonkick I made a kind of summary of tactics to generate quickly percussion. For example when I compose, often feel the need to experiment quickly and go forward fast in order to develop the main idea.stanlea wrote:Built ok on Ubuntu 18.04 LTS with KXrepos. Nice work on Geonkcik, althought I suck at making good sounds with oscillators.
Hi! Thanks for reporting this. I couldn't reproduce the crash, but I'll check better the case. Is it crashing when using LV2 or standalone? On what GNU/Linux distro?Kott wrote:I have to say, that Geonkick crashes on export button, and file selector is quite unfinished (there only arrow buttons, no key navigation, scroll thumb or wheel).
Yes you are right, I have changed to HTTP, since SSH forces to have an account on the particular service. Thank you!milo wrote: I'm not a github guru, but I think the install instructions were incorrect. At least they didn't work for me. After some fiddling I got it to work with this command:.Code: Select all
git clone https://github.com/quamplex/geonkick.git
Sorry for that, I struggled a lot to make is smaller ... and I agree, I'll need a complete redesign in order to make things smaller. But will not happen soon.milo wrote: The interface is a bit large, and wouldn't fit on my screen. I had to use ALT-mouse to drag the window around. Consider scaling the whole thing down a bit, or at least the knobs.
Thank you, I've fixed this too.milo wrote:Also, I noticed that the filters can be low pass or high pass, but the high pass filters are labeled "hight," which I think is incorrect.
I am sorry for that, you can lower the version of cmake set in CMakeList.txt and try again. I haven't checked GCC version of Xubuntu 16.04, but I am developing on Debian. Debian current version is my bottom limit, since GCC version at least supports C++17 features in the experimental state, features that I want for platform agnostic purposes and not only.bluebell wrote:I can't compile it on my Xubuntu 16.04 because it complains about a too old cmake.
Linux veteran & Novice musician
Latest track: https://www.youtube.com/watch?v=ycVrgGtrBmM
Hi, I filled issue on github.iurie wrote:Hi! Thanks for reporting this. I couldn't reproduce the crash, but I'll check better the case. Is it crashing when using LV2 or standalone? On what GNU/Linux distro?Kott wrote:I have to say, that Geonkick crashes on export button, and file selector is quite unfinished (there only arrow buttons, no key navigation, scroll thumb or wheel).
Actually I don't know what is worse ) Someone uses system, someone implements their own.iurie wrote: Since I am going to make Geonkick cross-platform I need also a cross-platform file browser, so I have started to implement it by using C++17 file system features and probably I'll move this part into Redkite toolkit I am developing. Support for scrolling area will come when I'll add this in Redkite too for the next versions. I would like to use native dialog for browsers... but when coming to cross-platform I don't think there is a good solution offered to be used.