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j_e_f_f_g
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Post by j_e_f_f_g »

I've started putting up SourceForge pages for projects I've worked on, so people who missed the previous, temp links can get the stuff now. First up are the 2 reverbs.

https://sourceforge.net/projects/mverb
https://sourceforge.net/projects/zitzreverb

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Post by sysrqer »

Haven't seen that mverb before, will have to check it out.
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Post by tux99 »

j_e_f_f_g wrote:I've started putting up SourceForge pages for projects I've worked on
That's a very good idea and long overdue as it gives your efforts a stable home so they won't get lost on random fileshare sites.
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Post by ssj71 »

Hooray! Thanks Jeff. The mverb plugin is probably 3rd in line for most often used by me reverbs. Its nice. Zita is #2 (I use convolution the most). Please continue with putting up pages. You might consider putting all the plugins into one project, Jeff's plugins or something. That way it will be slightly easier to find all of them. You can keep all of them separately downloadable too.
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Post by j_e_f_f_g »

falkTX wrote:fyi, zitareverb is useless.
Not at all. My version is rewritten in C, and compiles/runs on Windows too without any source code changes. The supplied ZitaReverb.h file is meant to be #include'd for both Linux and Windows apps, and provides the exact same extremely simple "Reverb API" to both apps. I even include an example Windows app, along with the MS Visual Studio project files. Ditto with GNU make for linux apps/examples.

So if a guy wants to add a built-in reverb to his Linux and/or Windows C/C++ app in like 5 minutes, without hassling with LV2, VST, LADSPA, or any of that complexity/overhead, he can simply add ZitaReverb.c to his makefile and be almost done.

Or he can add my MVerb.c and MVerb.h files. My rewritten-in-C MVerb has the same simple "Reverb API".

And both reverbs are rewritten to deal with data not only in non-interleaved float format, but also interleaved and linear formats. Want to toss the contents of a WAVE or AIFF data chunk verbatim through a reverb? No problem with my versions.

This is definite "value-added". All my projects typically involve significant reworking of the original source to add features I need. For example, ZitaReverb.c is used by my Windows "real-time arranger" software I use on gigs, processing interleaved 32-bit linear audio data in sync with my live playing. For my purposes, the LADSPA version you reference is actually "useless" here.

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Post by j_e_f_f_g »

That reminds me, spencer. if you're registered with Sourceforge, send me an email with whatever info I need to add you as an admin for all my projects.

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Post by lucianodato »

Thank you Jeff! This is very welcomed! I think that putting every plugin in one project is much convenient.
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Post by j_e_f_f_g »

sysrqer wrote:Haven't seen that mverb before, will have to check it out.
It's nice. It's a very similiar algorithim as zita-rev, but with some extra cross-channel "smearing" which makes it a little more "vibrant" than zita. But this extra smearing makes it work really well on some content, and less so on other. In particular, this algo is susceptible to "ringing" on strong percussives. For example. run a lone snare drum through MVerb, and you can hear a nasty ringing that doesn't happen with zita. But on less percussive content, mverb can sound more lively. The more percussive the content, the more you may need to reduce MVerb's "Density" setting to compensate for any ringing you hear. The other thing to watch out for on MVerb is what I label "Brightness" in my version ("Bandwidth" in the original). If you have really strong high frequency content (like running cymbals through MVerb), make sure brightness is turned up enough or it will sound like your high end is being rolled off.

But MVerb is definitely worth trying out, especially in a situation where you want to change the reverb sound while content is playing through it.

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Post by j_e_f_f_g »

Next are the zita pitch correction:
https://sourceforge.net/projects/zitaretuner

And the Molot Lite compressor:
https://sourceforge.net/projects/molot

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Qualitymix
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Post by Qualitymix »

Question, do the LV2 versions have the GUI included? Particularily with the Molot comp?
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Post by ssj71 »

Qualitymix wrote:Question, do the LV2 versions have the GUI included? Particularily with the Molot comp?
I think I can safely answer for Jeff: no, just the sound algorithm was ported. The GUI doesn't really buy you any additional useability, though it does look pretty sweet.

Thanks again Jeff, molot was the one I missed before the old link expired.
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Post by j_e_f_f_g »

Qualitymix wrote:Question, do the LV2 versions have the GUI included? Particularily with the Molot comp?
You get the GUI (and additional features) only with the full version. And you don't get source.

You get reduced features, no GUI, and GPL source with the lite version (which is what I ported).

The full version is my fav compressor. It's superb. Win/mac only.

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Post by ssj71 »

I looked briefly at the source in Jeff's port. It has the basics, attack release, threshold, ratio and a little more, but most of the tone controlling filters etc. are either removed or not adjustable. :( Still, it might have some different character than sc4, and at least this much is gpl.
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Post by bluebell »

It compiles ok obn my Xubuntu 12.04 LTS. But it doesn't work:

lilv_lib_open(): error: Failed to open library /usr/local/lib/lv2/Zita_Retuner.lv2/Zita_Retuner.so (/usr/local/lib/lv2/Zita_Retuner.lv2/Zita_Retuner.so: undefined symbol: fftwf_execute_dft_r2c)

Any ideas?

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Post by j_e_f_f_g »

The retuner has a dependency on the libfftw3-3 package. You need to install that.

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