BespokeSynth - modular softsynth/graphical programming env./DAW

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Kott
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Re: BespokeSynth - modular softsynth/graphical programming env./DAW - Linux build?

Post by Kott »

ok, it crashes for me too :)
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Re: BespokeSynth - modular softsynth/graphical programming env./DAW - Linux build?

Post by sysrqer »

Kott wrote: Thu Sep 16, 2021 6:54 am ok, it crashes for me too :)
Oh that's a shame. I've filed a bug for it so hopefully there will be a fix at some point.
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Re: BespokeSynth - modular softsynth/graphical programming env./DAW - Linux build?

Post by Kott »

yeah, i extended your BR with a backtrace
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Re: BespokeSynth - modular softsynth/graphical programming env./DAW - Linux build?

Post by Kott »

what is your distro?
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Re: BespokeSynth - modular softsynth/graphical programming env./DAW - Linux build?

Post by sysrqer »

It's KDE Neon.
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Re: BespokeSynth - modular softsynth/graphical programming env./DAW - Linux build?

Post by LAM »

I had this when tried to open one of my projects:

Code: Select all

$ BespokeSynth 
Attempting to load VST: /home/xxx/Audio/DAW/BespokeSynth/vst/Galactic.so
Creating VST instance: Galactic
Initialising VST: Galactic (1.0.0.0)
Creating VST instance: Galactic
Initialising VST: Galactic (1.0.0.0)
Attempting to load VST: /home/xxx/Audio/DAW/BespokeSynth/vst/StarChild.so
Creating VST instance: StarChild
Initialising VST: StarChild (1.0.0.0)
Attempting to load VST: /home/xxx/Audio/DAW/BespokeSynth/vst/Srsly2.so
Creating VST instance: Srsly2
Initialising VST: Srsly2 (1.0.0.0)
terminate called after throwing an instance of 'LoadStateException'
  what():  std::exception
Ucciso
Don't know if it's a coincidence, but until I didn't add VST plugins the project opened correctly. :cry:

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Re: BespokeSynth - modular softsynth/graphical programming env./DAW - Linux build?

Post by Kott »

could you send it? i can provide the backtrace of that savestate
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Re: BespokeSynth - modular softsynth/graphical programming env./DAW - Linux build?

Post by LAM »

in mix, nobody can hear your screen

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Re: BespokeSynth - modular softsynth/graphical programming env./DAW - Linux build?

Post by LAM »

In the last updates I can compile flawlessy from github, however I have another problem now, I can't save prefabs. :?

The dialog for saving prefabs open and I can choose the name of the prefab, but as I press save the dialog close and nothing is saved in the "prefabs" folder, and the cursor remain in a state as I was dragging to draw a selection rectangle.... :roll:

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Re: BespokeSynth - modular softsynth/graphical programming env./DAW - Linux build?

Post by sysrqer »

LAM wrote: Wed Sep 22, 2021 10:32 am In the last updates I can compile flawlessy from github, however I have another problem now, I can't save prefabs. :?

The dialog for saving prefabs open and I can choose the name of the prefab, but as I press save the dialog close and nothing is saved in the "prefabs" folder, and the cursor remain in a state as I was dragging to draw a selection rectangle.... :roll:
I just noticed an issue with prefabs as well, I had saved one and not really looked into it but last night I noticed the one I saved wasn't showing in the drop down menu. I looked in the ~/BespokeSynth/prefabs and it is there but it was not given the .pfb extension, after adding that it is now showing in the menu.
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Re: BespokeSynth - modular softsynth/graphical programming env./DAW - Linux build?

Post by Kott »

there is issues section on GH page :)
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Re: BespokeSynth - modular softsynth/graphical programming env./DAW - Linux build?

Post by LAM »

Kott wrote: Wed Sep 22, 2021 1:44 pm there is issues section on GH page :)
:lol: I know, I'm delaying more than I can the need to register on it.

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Re: BespokeSynth - modular softsynth/graphical programming env./DAW - Linux build?

Post by LAM »

Tried saving and loading prefab on another machine and it works.
On my main machine I created symlinks to another location in the default "Documents" folder (that's quite unusual for Linux, isn't it :lol:), maybe the problem is there.

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Re: BespokeSynth - modular softsynth/graphical programming env./DAW - Linux build?

Post by LAM »

To enable VST (2) support when compiling BespokeSynth from source requires you to set the VST SDK.

Is there any alternative (FOSS) to enable it without using the proprietary headers? I've looked at FST but I'm not sure how to do it, any help? :oops:

[EDIT] Solved by myself, installed fst-dev package and pointed the first cmake command like this:

Code: Select all

cmake -Bignore/build -DBESPOKE_VST2_SDK_LOCATION=/usr/include/pluginterfaces/vst2.x

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Re: BespokeSynth - modular softsynth/graphical programming env./DAW - Linux build?

Post by Kott »

cool!
I knew about FST but was not sure if it's reliable to use
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