Joermungand wrote:I can cook something up in Blender. I’ll need some specs/preferences/expectations, though. I must confess I don’t know much about the workflow/requirements in creating knobs, but a quick glance at WebKnobMan tells me it’s not difficult to achieve in Blender.
Good looking Controls (knobs, sliders, wheels, buttons, etc. ) are always welcome, the guitarix project isn't the only one leaking those.
For guitarix, the only requirement is, that image sequences are ordered horizontal (but vertical ordered sequences could easy reformatted with imagemagic). We are using 3 different sized knobs in guitarix, that are 52x52, 42x42 and 33x33.
If you are able to create some good looking knobs, with free licenses (GPL'ed), . . . , wow, you are welcome.
DanielSoaresDuarte wrote:A total noob question from someone willing to help: is it possible to use svg/png to create design images for Guitarix? I could work svg on Inkscape. Is it possible to link images to the code?
Since I'm at work now, I'll check on my laptop later if images can be used.
Thanks in advance.
Yes, we can use svg's, (and we do), but preferred format is png. Some of the images used in guitarix are used as c headers and be linked direct in the sorce, others are loaded on demand.
tux99 wrote:Looks very nice and miles better than the simple GUI I manage to do in Perl, but personally I find knobs very counterintuitive to use on screen with a mouse, sliders would be far more intuitive and ergonomical.
Sliders loose as soon the control range getting bigger. Especial those sliders from the known toolkits are unusable for effect controls. We need some logarithmic behave, we need to avoid jump to mouse pointer, etc.
Otherwise, all guitarix knobs behave like vertical sliders,
@ssj71
You are welcome

On the road again.