MIP2

Programming applications for making music on Linux.

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skei
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MIP2

Post by skei »

Image

MIP2 is getting better..

https://github.com/skei/MIP2
https://www.youtube.com/watch?v=b9B6Uk_3ojM

an example.. maybe not the best, but, well..
entire source code for the synth in the beginning of the youtube video:
[edit: after some cleanup, it's only half the length now, probably..]
https://github.com/skei/MIP2/blob/maste ... synth1.cpp
everything is mit licensed, so just look, grab, steal, enjoy, complaint, or whatever.. :-)

(updated SA_BOTAGE next)
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Re: MIP2

Post by skei »

clap 0.25.0
polyphonic modulations
note expressions
etc, etc...

https://www.youtube.com/watch?v=MivAGENdtF0
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Re: MIP2

Post by skei »

hooray!
just got the thread-pool clap extension working properly.
so now we got multithreaded voice processing.
(in addition to all the other clap-specific goodies)
things are looking promising!

all source code on github, as always..
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Re: MIP2

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Re: MIP2

Post by skei »

almost back in business..
(no.. gui design is absolutely not one of my strengths..)

Image

everything is on github, as always..
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Re: MIP2

Post by Basslint »

skei wrote: Tue May 17, 2022 10:20 am almost back in business..
(no.. gui design is absolutely not one of my strengths..)

Image

everything is on github, as always..
One small fix would be to remove the background light-grey rectangle when drawing the widget with rounded corners (the one below the Slices and Split labels).
The community of believers was of one heart and mind, and no one claimed that any of his possessions was his own, but they had everything in common. [Acts 4:32]

Please donate time (even bug reports) or money to libre software 🎁

Jam on openSUSE + GeekosDAW!
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Re: MIP2

Post by skei »

Basslint wrote: Tue May 17, 2022 11:23 amOne small fix would be to remove the background light-grey rectangle when drawing the widget with rounded corners (the one below the Slices and Split labels).
yeah, absolutely :-)
widgets have a flag ("fillBackground") that is currently switched on as default, while i'm debugging and developing.. painting and event handling is separated, and i haven't focused so much on the visuals yet.. except for some simple testing with gradients and rounded corners.. currently trying to get zooming and scaling to work nicely together with all the existing auto-alignment/layout stuff.. for both bitmaps and vectors and text..
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