DOOM: Behind the Music

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CrocoDuck
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DOOM: Behind the Music

Postby CrocoDuck » Sun Mar 25, 2018 10:52 am

Hi guys,

I friend of mine shared this interesting video with me:

https://www.youtube.com/watch?v=U4FNBMZ ... pp=desktop

It explains the process by which the latest DOOM game soundtrack was created. It is really interisting, at the core of it there are sinewaves and an analog miltibranch chain. I think it is a good source of inspiration to create synth sounds.
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sadko4u
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Re: DOOM: Behind the Music

Postby sadko4u » Sun Mar 25, 2018 10:09 pm

The story with 666 and pentagrams blow me :lol:

barbouze
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Re: DOOM: Behind the Music

Postby barbouze » Mon Mar 26, 2018 10:37 am

This was a really interesting vid, thanks for sharing it! :D
Given the fact that our favorite environment is modular by design, it shouldn't be hard to try mimicking what Mick Gordon did to get those "devilish" sounds with Carla, some Guitarix plugins and maybe ImageMagick for imprinting pictures in the output :)

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42low
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Re: DOOM: Behind the Music

Postby 42low » Mon Mar 26, 2018 1:32 pm

Interesting indeed.

Recently watched a documentary about studio's in which filmmusic was recorded. This was very interesting too were it was about soundeffects and how sounds/musicparts were made and so on.
Perhaps you could find something of it back on youtube or online. I suggest too search for it (i will look to if i can find it back somewere).

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CrocoDuck
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Re: DOOM: Behind the Music

Postby CrocoDuck » Mon Mar 26, 2018 8:51 pm

sadko4u wrote:The story with 666 and pentagrams blow me :lol:


Yes, that was quite funny.

barbouze wrote:Given the fact that our favorite environment is modular by design, it shouldn't be hard to try mimicking what Mick Gordon did to get those "devilish" sounds with Carla, some Guitarix plugins and maybe ImageMagick for imprinting pictures in the output :)


Yes, I was thinking about doing the same.
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independent
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Re: DOOM: Behind the Music

Postby independent » Sun May 20, 2018 9:56 pm

No disrespect the guy who gave this talk (no idea who he is) or the poster of this talk. I got something out of it.

However, for a brief that said, no guitars, we hate guitars, even his distortion sine waves sounded guitary. Then he procedes to convince the doom people to put guitars in. Whatever.

What I got from this is how heady the gaming audio-design world is. Almost cult-like language.

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CrocoDuck
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Re: DOOM: Behind the Music

Postby CrocoDuck » Tue May 22, 2018 11:22 am

independent wrote:However, for a brief that said, no guitars, we hate guitars, even his distortion sine waves sounded guitary. Then he procedes to convince the doom people to put guitars in. Whatever.


I am not sure you got the point. The project managers for the game did not want guitar in, but at the end the composer managed to make a soundtrack with guitars that was so compelling that they allowed it.
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protozone
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Re: DOOM: Behind the Music

Postby protozone » Tue Jun 26, 2018 5:53 pm

I agree with the idea of changing the process/toolset before each project to get different results.
Thanks for the video


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