I've started to play around with Lebiniou lately, and I'm trying to get some kind of effect where the visuals have some relation to the music being played, maybe like those "audio visualizers" we used to have in the 90s, or in any other way.
I've gone through the documentation but not been able to succeed so far. In the manual there is a step by step tutorial called "your first sequence", which I've followed, and at some point it says:
After applying this plugin, I try to play some music (via VLC if that matters), and nothing happens. There are some shaky lines that must be the "oscillo", but their behavior isn't influenced by the sound. You stop the music and they just keep doing their thing in the same manner.Finally, add a plugin that reacts to the sound, for example, the "X oscillo stereo" plugin.
Assuming that maybe I had to set the source of sound, following the man page I then tried:
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lebiniou -i alsa
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export LEBINIOU_SNDFILE=/path/to/song.ogg
lebiniou -i sndfile &
I'm sure it's a very trivial thing once you know how to use Lebiniou, could someone please tell me how this sound channeling thing works (if what I want to do is possible), maybe share some command line options so that I get the general idea? Thank you.