Released under the BSD Zero Clause License

get it here:
https://github.com/brummer10/XPolyMonk. ... s/tag/v0.6
Moderators: raboof, khz, MattKingUSA
Hi merlynmerlyn wrote:This has changed a lot since the first version. It seems heavy on CPU. Where other heavy synths use a lot of CPU when they are playing notes and less when silent, XPolyMonk uses a lot of CPU all the time whether it is playing notes or not.
Detune is a bit experimental, it detune the voices per voice,merlyn wrote:The detune can be crazy on higher notes.I'll have to use it a bit more to figure out what settings cause it, but it has sounded out of tune at times.
Code: Select all
for(int i = 0; i<VOICES;i++) {
p->xmonk[i]->detune = (double) p->detune * i * 0.1;
}
It's hard-coded, in XPolyMonk.h line 103:merlyn wrote: For old hardware would being able to change the polyphony make it lighter?
Code: Select all
#define VOICES 12
Changing that line and re-compiling is good for me. Thanks.tramp wrote:I may be able to make it a adjustment parameter, but, that needs some work.
Didn't know what you mean, currently it's a ADSSHR envelope.khz wrote:Can you add an ADBSSR amplitude envelope, that would be great. viewtopic.php?p=113360#p113360