[ANN] TxModular 087

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shimpe
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[ANN] TxModular 087

Postby shimpe » Mon Jan 29, 2018 7:27 am

Paul Miller just released version 087 of his TXModular system, a feature-packed GPLv3 modular software synth written entirely in supercollider. It is developed on OSX, but also works on windows and linux systems.

TX SuperCollider classes: https://github.com/txmod/TXModular

This new release works with Supercollider 3.9 and has many new modules including a multitrack sequencer.

See this link for full release notes, demo videos, screenshots & more details about the modules in the TX:
http://www.palemoonrising.co.uk/ReleaseNotes.html

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briandc
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Re: [ANN] TxModular 087

Postby briandc » Mon Jan 29, 2018 9:43 pm

Looks interesting indeed.
Thanks for posting this!

brian
Have your PC your way: use linux!
My sound synthesis biome: http://www.linuxsynths.com

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chaocrator
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Re: [ANN] TxModular 087

Postby chaocrator » Tue Jan 30, 2018 10:50 am

being one of the supercollider people, i'm out of words.
VERY impressive work.
so, i know what i'll play with next weekend )

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davephillips
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Re: [ANN] TxModular 087

Postby davephillips » Tue Jan 30, 2018 12:59 pm

Greetings,

I saw the announcement on sc-users, just got done running the FM Synth example. I'm on Fedora 23 here, with a home-built SC3 and plugins, everything worked perfectly OOTB. Fascinating environment, very rich potential for modular folk, and of course the sound quality is excellent.

It'll get my head out of VCV Rack for a while. :)

Best,

dp

thebutant
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Re: [ANN] TxModular 087

Postby thebutant » Wed Jan 31, 2018 11:25 am

Wow, this opens a new world of possibilities in Supercollider!
(at least for people like me, who has a hard time remembering commands and understanding coding)

But could anyone explain exactly how you installed it?
I tried copying the "TX Mod Extensions" folder to Supercollider's Extensions directory, as it said in the instructions.
I also have SC3-plugins installed, which is also present in the Extensions directory.

But then I don't understand what else needs to be done, and now I get error messages when trying to boot a Supercollider server.

So something is obviously missing. But what?

shimpe
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Re: [ANN] TxModular 087

Postby shimpe » Wed Jan 31, 2018 7:10 pm

But could anyone explain exactly how you installed it?


Which version of supercollider have you installed?
I think you need at least version 3.8. You can get the latest version here: https://supercollider.github.io/download.
Although I'm not entirely certain it is really needed, I think you best also install the sc3-plugins.
I usually build both supercollider and sc3-plugins from source, but most distro's probably have some prepackaged version available.

If you open scide (the supercollider editor that comes with supercollider) and you choose "open user support folder" in the file menu, a folder will open. That's the folder where you should copy the TX Mode Extensions folder.

After that, you can either:
- close scide.exe and restart it, or alternatively
- in the language menu, click "Recompile Class Library"
both options result in the new classes being compiled.

When all is done, in scide you can open the file "Start_TX_Modular.scd" from the txmodular folder and evaluate the line that says: TXSystem1.start; by clicking that line with the mouse cursor and typing control+enter.

If you get errors, please paste them somewhere so we can get an idea what is happening.

shimpe
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Re: [ANN] TxModular 087

Postby shimpe » Wed Jan 31, 2018 9:45 pm

shimpe wrote:
But could anyone explain exactly how you installed it?


In addition to what I wrote above, I can now add this:

- it is indeed needed to install the sc3 plugins
- it is also needed to install the wslib quark. To do so, evaluate the following line in scide:

Quarks.gui

and click the checkbox next to "wslib"

thebutant
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Re: [ANN] TxModular 087

Postby thebutant » Thu Feb 01, 2018 2:55 pm

Great, @shimpe!
Thank you so much!

That Quarks.gui-bit was really useful to know. :D


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