I'll drop some examples below as they pop up on my screen.
@khz listed a round-up about a year ago here:
and @Rainmak3r presented his research into low latency WebRTC over here:
Moderators: MattKingUSA, khz
and @Rainmak3r presented his research into low latency WebRTC over here:
As anticipated, I just pushed the code I've written so far to a repo: https://github.com/lminiero/jamrtcRainmak3r wrote: ↑Thu Mar 18, 2021 2:26 pm Thanks for the mention and for this post! It's helpful to have a place to discuss all this.
I'm actually in the process of writing a README for the super-ugly WebRTC based prototype I suggested during my FOSDEM talk. I think I'll push the code on a repo later today, so that people can start playing with it. I'm still not happy with how it currently works, but hopefully with other eyes we'll get somewhere
Prerequisite is cabled connection and obviously as low internal audio latency as possible. I don't think any sync software adds any significant latency from their processing.
Fmajor7add9 wrote: ↑Tue Apr 20, 2021 8:07 pmI've seen it via https://digital-stage.org/?lang=en which is funded by a german government initiative and backed by a broad foundation as far as I can tell.khz wrote: ↑Tue Apr 20, 2021 1:03 pmhttps://github.com/gisogrimm/ovbox wrote:The ovbox is a remote collaboration box developed by the ensemble ORLANDOviols primarily to allow rehearsals during the lockdown due to Covid19 pandemia. This box is completely built upon open source software and open or standardized hardware.
[...]
Clever little thing, it acts as low latency network audio hub which you control from another client inside the LAN from a web interface. From there you can join audio meet-ups with other users online. They're also working on a live distro that can do the same for general consumer devices. Then you don't have to get a PI or something like that run a box for this purpose.
Here's a first time usage click everywhere gif: