Search found 286 matches
- Thu Jan 07, 2021 6:54 pm
- Forum: DrumGizmo
- Topic: DrumGizmo 0.9.19 Released!
- Replies: 28
- Views: 20396
Re: DrumGizmo 0.9.19 Released!
I'm new to this plugin. I found when using it that it would use more DSP load than I had so start distorting. The way for me to fix this is to put the cache limit slider up to full and it appears to use RAM instead of CPU, which is fine. When I changed the slider, I immediately pressed play on the ...
- Thu Jan 07, 2021 6:49 pm
- Forum: Support / Suggestions
- Topic: Drumkit Licensing
- Replies: 22
- Views: 15903
Re: Drumkit Licensing
How the "BY" in CC-By must be given needs to be specified by the author of the samples. I just made it explicit that "When using the samples in a composition, attributions must be made in the album credits." for all the kits that I am the author of. @tavasti that means that you ...
- Thu Jan 07, 2021 5:45 pm
- Forum: Support / Suggestions
- Topic: Drumkit Licensing
- Replies: 22
- Views: 15903
Re: Drumkit Licensing
drum kit licensing is problematic: requirement for attribution is impossible when releasing music for example in spotify. I'm afraid that what you describe is the correct interpretation of the license. Could you not simply have a website referenced that could hold the licence information? I do not ...
- Wed Jan 06, 2021 3:01 pm
- Forum: DrumGizmo
- Topic: DrumGizmo 0.9.19 Released!
- Replies: 28
- Views: 20396
Re: DrumGizmo 0.9.19 Released!
I actually started porting DrumGizmo to VST3 and have so far made quite good progress. Expect more news on this soon
- Mon Jan 04, 2021 7:01 pm
- Forum: Support / Suggestions
- Topic: Compile problem?
- Replies: 9
- Views: 9799
Re: Compile problem?
So you get no crashes with the lxvst? But you do get crashes with the lv2 in Ardour?
- Sun Jan 03, 2021 4:34 pm
- Forum: Support / Suggestions
- Topic: Positional sensing
- Replies: 13
- Views: 20982
Re: Positional sensing
Sounds plausible. Let's go with that
- Sun Jan 03, 2021 4:05 pm
- Forum: Support / Suggestions
- Topic: Positional sensing
- Replies: 13
- Views: 20982
Re: Positional sensing
Great, thanks
If multiple drums are being played simultaneously, how should the control change event be interpreted? Does it simply only effect one note following it? Or should it now be "the position", meaning that all future hits to any drum should be using this position?
If multiple drums are being played simultaneously, how should the control change event be interpreted? Does it simply only effect one note following it? Or should it now be "the position", meaning that all future hits to any drum should be using this position?
- Sun Jan 03, 2021 3:07 pm
- Forum: Support / Suggestions
- Topic: Positional sensing
- Replies: 13
- Views: 20982
Re: Positional sensing
I would love to add support for this in DrumGizmo. What does the position midi message look like in its entirety? Is it an after-touch event for example? And how should the value be interpreted? For example 0 := center 127 := edge? Or even better; Could you send me a midi file with some notes using ...
- Sat Jan 02, 2021 8:24 pm
- Forum: Support / Suggestions
- Topic: Positional sensing
- Replies: 13
- Views: 20982
Re: Positional sensing
So far we have only used different notes for different positions, but somehow using after-touch events or other midi CCs seems like a better way to do it I think.
Did you have something specific in mind?
Did you have something specific in mind?
- Sat Jan 02, 2021 10:53 am
- Forum: Support / Suggestions
- Topic: Compile problem?
- Replies: 9
- Views: 9799
Re: Compile problem?
I see nothing out of the ordinary in the debug output. Is it possible for you to start ardour through gdb? IIRC you can start it through a script in the source folder, if you compiled it yourself. ./gtk2_ardour/ardbg Then if you type "run" it will start ardour and then you can provoke the ...
- Thu Dec 31, 2020 11:50 am
- Forum: Support / Suggestions
- Topic: Compile problem?
- Replies: 9
- Views: 9799
Re: Compile problem?
First of all happy new-year :-) When you say "Drumgizmo plugin hangs when trying to access it" do you then mean, when trying to open the UI, or when adding the plugin to a midi track? Is this something that happened after you upgraded DrumGizmo to 0.9.19 or after you upgraded Ardour to 6.5...
- Sat Dec 05, 2020 6:52 pm
- Forum: DrumGizmo
- Topic: DrumGizmo 0.9.19 Released!
- Replies: 28
- Views: 20396
Re: DrumGizmo 0.9.19 Released!
If for some reason the git procol is being forced to a http one I think you can use the http://cgit.drumgizmo.org/drumgizmo.git url instead (note the 'c' at the beginning):
Does that work for you?
Code: Select all
git clone http://cgit.drumgizmo.org/drumgizmo.git --recursive
- Sat Dec 05, 2020 5:59 pm
- Forum: DrumGizmo
- Topic: DrumGizmo 0.9.19 Released!
- Replies: 28
- Views: 20396
Re: DrumGizmo 0.9.19 Released!
Does anybody else have this issue?
- Sat Nov 28, 2020 12:54 pm
- Forum: Support / Suggestions
- Topic: How to combine two snare sounds dynamically?
- Replies: 4
- Views: 8134
Re: How to compbine two snare sounds dynamically?
...With DrumGizmo the snare sound plays one hit with all velocities, provides typical "machine gun" effect when trying to play ghost notes. Hi Timo Sorry for not getting back to you sooner - life happened... Did you bypass all the humanization? Using the plugin with a midi drumkit doesn't...
- Sat Nov 28, 2020 11:28 am
- Forum: DrumGizmo
- Topic: DrumGizmo 0.9.19 Released!
- Replies: 28
- Views: 20396
Re: DrumGizmo 0.9.19 Released!
(Sorry about the confusing edit history - I think I clicked the wrong button and altered your original message instead of responding to it)
I'm no expert in arch build files, but I think that line should say
I'm no expert in arch build files, but I think that line should say
Code: Select all
source=("$_pkgname::git://git.drumgizmo.org/drumgizmo.git"