Sorry for the very late reply here.
Yes, markers are not shifted in that case.
But they are if you select say, 'Global cut' for example.
I am in a branch right now fixing markers.
Thanks for pointing this out, I'll try to take care of it.
Tim.
Search found 694 matches
- Tue Feb 19, 2019 4:02 pm
- Forum: MusE Sequencer
- Topic: Insert measure(Doesn't shift Markers Right)
- Replies: 1
- Views: 1479
- Tue Feb 19, 2019 8:19 am
- Forum: MusE Sequencer
- Topic: Saving in the DSSI protocol
- Replies: 4
- Views: 1283
Re: Saving in the DSSI protocol
OK good to hear it works. I know it doesn't exactly aspire to the symphonic level of OOM, but here we are :wink: Psst : In another branch, I am fixing up that stupid "Clip List Editor" that has remained brain dead for many years. It is becoming... an actual Clip List! You know, Drag n' Dro...
- Mon Feb 18, 2019 8:51 pm
- Forum: MusE Sequencer
- Topic: Saving in the DSSI protocol
- Replies: 4
- Views: 1283
Re: Saving in the DSSI protocol
The preset is there in my custom muse-preset directory, but it won't load. Is this a limitation in the DSSI protocol, or something to do with Muse not saving DSSI presets? G'day sorry for slightly late reply, lots going on... The generic ui preset saving/loading feature only saves the control that ...
- Mon Feb 18, 2019 5:18 pm
- Forum: MusE Sequencer
- Topic: muse for windows
- Replies: 78
- Views: 21804
Re: muse for windows
I'm pretty much done with any mods to the pull request. What matters to me at the moment is that it works fine under Linux as usual. The rest I will leave to you, as it does not seem to harm it. It should be safe to start your work again. In other words at the moment I'm back to comfortably working ...
- Mon Feb 18, 2019 1:31 am
- Forum: MusE Sequencer
- Topic: muse for windows
- Replies: 78
- Views: 21804
Re: muse for windows
Oh man! Looks like I somehow merged the thing into our master! No wonder your pull request disappeared :shock: Oh well. It's in master now, eh? Bwha ha ha... Let's move forward and fix anything I may have broke before you had a chance to test it on Windows. Sorry if all these changes today cause muc...
- Mon Feb 18, 2019 1:07 am
- Forum: MusE Sequencer
- Topic: muse for windows
- Replies: 78
- Views: 21804
Re: muse for windows
And hopefully just one further note: In a few spots it appeared perhaps you didn't realize that to make use of our cmake flags within the code (such as the ALSA_SUPPORT define) be sure to include this header: #include "config.h" This header brings in all the variables that are transferred ...
- Mon Feb 18, 2019 12:56 am
- Forum: MusE Sequencer
- Topic: muse for windows
- Replies: 78
- Views: 21804
Re: muse for windows
Also today I thought about whether we should be hard-coding #ifdef _WIN32 and _WIN64, or whether it would be better to let cmake tell you what OS it is and define a flag like say HAVE_WIN32 or HAVE_WIN64 and all the code will refer to THAT flag instead of directly embedding those other flags in the ...
- Mon Feb 18, 2019 12:35 am
- Forum: MusE Sequencer
- Topic: muse for windows
- Replies: 78
- Views: 21804
Re: muse for windows
OK. I think I've done all that I wanted to change regarding ALSA code and exp10() and M_PI stuff. Again the results are here: https://github.com/terminator356/muse If you could find some time to try it on Windows before I ponder merging into our master, thanks. You could just clone, build, and run, ...
- Sun Feb 17, 2019 10:00 pm
- Forum: MusE Sequencer
- Topic: muse for windows
- Replies: 78
- Views: 21804
Re: muse for windows
Hi just a heads up as I rework some of the pull request: It took me several hours to realize that I should have forked your branch instead of cloning and modifying it. It kept wanting to push to your repo! Ha ha. So you can now watch what I'm doing or even pull the changes I've made at: https://gith...
- Sat Feb 16, 2019 6:57 pm
- Forum: MusE Sequencer
- Topic: muse for windows
- Replies: 78
- Views: 21804
Re: muse for windows
Quick note: Fixed wavecanvas.cpp as noted in the issue report. Please see my comments there for a wee bit of extra info. No more fork() in MusE :) But maybe still a few unused linux-specific headers lying around in other modules that were maybe never removed. Lemme know if you spot any. We'll get ri...
- Fri Feb 08, 2019 4:37 pm
- Forum: MusE Sequencer
- Topic: Problems compiling MusE from git
- Replies: 2
- Views: 1255
Re: Problems compiling MusE from git
Hello. Sorry about that.
QRegion stl features are too new, introduced at Qt 5.8
Fixed in git master now.
Try again.
Thanks.
QRegion stl features are too new, introduced at Qt 5.8
Fixed in git master now.
Try again.
Thanks.
- Fri Feb 08, 2019 5:00 am
- Forum: MusE Sequencer
- Topic: Muse not running after Ubuntu Studio 18.04.1 upgrade
- Replies: 13
- Views: 3144
Re: Muse not running after Ubuntu Studio 18.04.1 upgrade
Yup that's the official release version, a year old. The git master version rocks much better. I hope you'll enjoy it. Hopefully a new release will be out soon. We don't use any Gtk code in MusE, except for some LV2 Plugin UI support. What you are probably seeing is hopefully just a theme selection ...
- Thu Feb 07, 2019 10:07 pm
- Forum: MusE Sequencer
- Topic: Muse not running after Ubuntu Studio 18.04.1 upgrade
- Replies: 13
- Views: 3144
Re: Muse not running after Ubuntu Studio 18.04.1 upgrade
Hello. If I understand correctly you have the release 3.0.2. What you are experiencing is bad plugins crashing MusE during plugin scanning. Please try the git master version of MusE. https://github.com/muse-sequencer/muse As shown on that page, it is typically pulled from a command line while in som...
- Tue Feb 05, 2019 8:17 pm
- Forum: MusE Sequencer
- Topic: Python scripts not working
- Replies: 10
- Views: 1924
Re: Python scripts not working
Hi, I get this similar message but a slightly different missing module: RandomizeVelocityRelative", line 31, in <module> from PyQt4 import QtGui, QtCore ImportError: cannot import name 'QtGui' I am certain it is just a matter of installing the right modules. I cannot check right now as I have o...
- Sun Jan 27, 2019 5:24 am
- Forum: MusE Sequencer
- Topic: Distrho Plugins crash in Muse
- Replies: 35
- Views: 7805
Re: Distrho Plugins crash in Muse
OK Thanks. I will try to look into those plugins later.
(I had a suspicion about that Gnome terminal, there's currently a discussion
on LAU mailing list about that very topic.)
(I had a suspicion about that Gnome terminal, there's currently a discussion
on LAU mailing list about that very topic.)