Search found 694 matches

by Tim E. Real
Sat Mar 02, 2019 11:03 pm
Forum: MusE Sequencer
Topic: Distrho Plugins crash in Muse
Replies: 35
Views: 7805

Re: Distrho Plugins crash in Muse

Howdy. Here's my contribution form the last few days. In git master now. Please give it a twirl. Thanks. Will test other plugin mentioned later. - Plugin scanner: Redesign fixes problems with 'auto-rescan' trigger. (Tim) Significant changes: Previously folders were scanned for date/time differences ...
by Tim E. Real
Mon Feb 25, 2019 9:03 pm
Forum: MusE Sequencer
Topic: MusE 3.1pre1
Replies: 8
Views: 2379

Re: MusE 3.1pre1

Thank you Robert.
You da man!

I've got a scanner fix as discussed in another thread. Should be done soon.
It should make it into the final release.
by Tim E. Real
Fri Feb 22, 2019 4:12 am
Forum: MusE Sequencer
Topic: Distrho Plugins crash in Muse
Replies: 35
Views: 7805

Re: Distrho Plugins crash in Muse

Yes absolutely, as I just found out right now by testing it.
We must include ~./lv2.

Meaning I must fix my scanner.

Thanks.
by Tim E. Real
Fri Feb 22, 2019 12:17 am
Forum: MusE Sequencer
Topic: Distrho Plugins crash in Muse
Replies: 35
Views: 7805

Re: Distrho Plugins crash in Muse

5) Also I discovered that if you store an LV2 preset in any app, since by default the directory ~/.lv2 is where LV2 presets are stored, and ~/.lv2 is getting included in the MusE list of LV2 path to search for plugins (See Settings > Global Settings > Plugin Paths), our lengthy automatic plugin re-s...
by Tim E. Real
Thu Feb 21, 2019 11:20 pm
Forum: MusE Sequencer
Topic: Distrho Plugins crash in Muse
Replies: 35
Views: 7805

Re: Distrho Plugins crash in Muse

Hey ho. I have pushed a possible fix to git master. Tested OK with the aforementioned 3-band EQ and distrho friends, Zyn (the original) and ZynEcho and friends, AVLinux drum kits, DrumGizmo, and good ol' standard synthv1 and friends. I had a year-or-two old hack in there I believe for one particular...
by Tim E. Real
Thu Feb 21, 2019 9:07 pm
Forum: MusE Sequencer
Topic: Speed up MusE startup
Replies: 4
Views: 1403

Re: Speed up MusE startup

OK If you are actually counting seconds, then there is this in main.cpp at line 1086: // WARNING Must do it this way. Call registerClient long AFTER Jack client is created and MusE ALSA client is // created (in initMidiDevices), otherwise random crashes can occur within Jack <= 1.9.8. Fixed in Jack ...
by Tim E. Real
Thu Feb 21, 2019 8:54 pm
Forum: MusE Sequencer
Topic: Speed up MusE startup
Replies: 4
Views: 1403

Re: Speed up MusE startup

Mm, not much else I can think of.
If you are building MusE from source you can ensure that the build type
is 'Release' rather than 'Debug' which could help with speed.
by Tim E. Real
Thu Feb 21, 2019 8:16 pm
Forum: MusE Sequencer
Topic: Speed up MusE startup
Replies: 4
Views: 1403

Re: Speed up MusE startup

Hello. There are command-line switches available to disable loading of various plugin support, which can help improve loading time. Type muse3 -h to see the options. Also if you are using the latest git version of MusE, there is now a plugin scanner which does add considerable loading time - but onl...
by Tim E. Real
Thu Feb 21, 2019 4:39 pm
Forum: MusE Sequencer
Topic: muse for windows
Replies: 78
Views: 21804

Re: muse for windows

Hi, the patch would not apply cleanly. The patch contains changes that were already applied to master. Try to update your branch from our latest master, resorting even to diff files if necessary. Then submit the difference between yours and ours. I think the difference was mainly only removal of the...
by Tim E. Real
Wed Feb 20, 2019 4:39 pm
Forum: MusE Sequencer
Topic: muse for windows
Replies: 78
Views: 21804

Re: muse for windows

Wow, that's neat. PC just works. Hm, wonder why I had trouble...
Carry on, then.

Thanks.
by Tim E. Real
Wed Feb 20, 2019 6:04 am
Forum: MusE Sequencer
Topic: muse for windows
Replies: 78
Views: 21804

Re: muse for windows

Notepad++? Oh no. :shock: Normally I'd have nothing to say about that, to each his own. But MusE is a huge program with a lot of inter-connected parts. One must be absolutely sure, if changing one thing, that any other things using that thing are examined. Geez, get an IDE just for the project-wide ...
by Tim E. Real
Wed Feb 20, 2019 4:37 am
Forum: MusE Sequencer
Topic: muse for windows
Replies: 78
Views: 21804

Re: muse for windows

Yeah it was about 2 years ago when I last tried. Maybe it wasn't mature or I just didn't do it right. At the time I was experimenting with KDevelop (my fav IDE) for Windows. But QTCreator fared much better than KDevelop at this game. Today, encouraged by just being in Windows, I tried to install the...
by Tim E. Real
Tue Feb 19, 2019 9:55 pm
Forum: MusE Sequencer
Topic: muse for windows
Replies: 78
Views: 21804

Re: muse for windows

Yes that was it. You can continue to compile simply by replacing the HAVE_M_PI in muse_math.h like this: #ifndef HAVE_M_PI Change to: #ifndef M_PI I have not fixed this in master yet... But you can simply change it to continue. [Edit:] Fixed in master now. BTW Do I understand correctly that the fixe...
by Tim E. Real
Tue Feb 19, 2019 8:44 pm
Forum: MusE Sequencer
Topic: muse for windows
Replies: 78
Views: 21804

Re: muse for windows

Hey ho, rappin' at ya from Windows here! And yeah, I get the same error. My fault, sort of. Kinda dumb. The top Cmake file is telling me M_PI would in fact defined after an inclusion of <cmath>, and thus is dutifully defining HAVE_M_PI, which muse_math.h looks at and says "oh well it's already ...
by Tim E. Real
Tue Feb 19, 2019 4:36 pm
Forum: MusE Sequencer
Topic: muse for windows
Replies: 78
Views: 21804

Re: muse for windows

Hm, weird. At the top of simplechorusmodel.cpp I have "#include muse_math.h". And in muse_math.h I have: #include <cmath> #include "config.h" #ifndef HAVE_M_PI #define M_PI 3.14159265358979323846 #endif What is supposed to happen is that cmake will detect if there is no M_PI supp...