Search found 2240 matches
- Tue Feb 05, 2019 5:55 pm
- Forum: MusE Sequencer
- Topic: Python scripts not working
- Replies: 10
- Views: 355
Michael (empowerg) wrote a few Py scripts for velocity and randomizing notes in the drum editor and piano roll(I think as I don't use). They've stopped working. I've contacted Michael on FB and he said it could be a version thing of the Python. This is the error I'm getting. I'm using Arch64. PyQt f...
I can build MusE when pulled from git without the PKGBUILD but using AUR the muse in the AUR is a static version, not git backed. Even did what Milk suggested and it won't build anymore. there are four sed statements in the PKGBUILD. commenting out one is probably not going to help the entire build...
The last PKGBUILD linked in the post below built just fine here with the commit appended. Not only did it build, but the drum editor was also fully functional :mrgreen:! I believe it is indeed functional in most cases, the question at hand is the drawing of snap lines (unless me and the reporter ar...
milk wrote:a note that i successfully managed to build with the second PKGBUILD last night (not that i tried the first)
So does anyone know what that are messages that I'm getting? It seemed to be an issue with sed.
I'll wait for it to be fixed in the git. none of these are building that's why I grabbed the git without using PKGBUILD The last PKGBUILD linked in the post below built just fine here with the commit appended. Not only did it build, but the drum editor was also fully functional :mrgreen:! I cannot ...
spamatica wrote:I can say this much.
If you limit the checkout to
git checkout 4547301
which is at January 19, it seems ok. Something happened with the checkin after that, on the 20th.
not that good with git so I just confused the living daylights out of myself
build but the same issue, the drum editor is not usable I can confirm this. The fine grained lines in the midi editors somehow has vanished, it's still working I think but hard to know what you are doing. Unless Tim checks back I'll hopefully have a look tomorrow night. Exactly it does work but I j...
aquilarubra wrote:I cannot retry at the moment, so I reupload my PKGBUILD. Maybe I changed something after the initial post. This one is the one I personally used, which compiled fine. If there are issues again, I will investigate.
build but the same issue, the drum editor is not usable
Here is the PKGBUILD for Arch to build MusE from git, for those who want to test the latest developments. hey aquilarubra, I'm on arch and trying the PKGBUILD, I get this: => Making package: muse-git 4.0.0-1 (Thu 31 Jan 2019 10:56:55 AM EST) ==> Checking runtime dependencies... ==> Checking buildti...
- Thu Jan 24, 2019 10:08 pm
- Forum: Plugins, Effects and Instruments
- Topic: Using Hydrogen to play DrumGizmo's DRS Kit
- Replies: 48
- Views: 14614
A couple of questions. When playing DrumGizmo with Hydrogen, do the humanize controls in DG work? I tried this with the DRS kit and I couldn't tell if they were having an effect. The humanize controls in Hydrogen were working. Also the bleed control didn't seem to have any effect. I had the older v...
- Thu Jan 24, 2019 1:45 am
- Forum: Support / Suggestions
- Topic: Using Round Robin Samples in Drum Gizmo
- Replies: 28
- Views: 1116
Well I'm just one here saying thank you to all you guys for the hard work because I've been teaching myself how to mix and I'm glad for all these kits you guys provide in the DG community because it helps me develop what it needs or what I need to mix a live drum kit and not one of those polished on...