Search found 135 matches

by deva
Wed Jun 27, 2018 3:43 pm
Forum: Development
Topic: 0.9.15 plan
Replies: 18
Views: 5698

Re: 0.9.15 plan

I just pushed a change to master that ignores the value from the stored plugin settings, so now the old sessions should work again.
by deva
Wed Jun 27, 2018 3:39 pm
Forum: Development
Topic: 0.9.15 plan
Replies: 18
Views: 5698

Re: 0.9.15 plan

Reason I'm asking is I'm getting major latency with humanizer on when programming beats in MusE You can just bypass it by clicking the little on/off icon at the upper left corner of the "Timing Humanizer" box. You may need to save, and reopen the project in order to get the DAW to recalcu...
by deva
Wed Jun 27, 2018 3:21 pm
Forum: Development
Topic: 0.9.15 plan
Replies: 18
Views: 5698

Re: 0.9.15 plan

Reason I'm asking is I'm getting major latency with humanizer on when programming beats in MusE You can just bypass it by clicking the little on/off icon at the upper left corner of the "Timing Humanizer" box. You may need to save, and reopen the project in order to get the DAW to recalcu...
by deva
Sat Jun 16, 2018 1:00 pm
Forum: Development
Topic: OSX State-of-Play?
Replies: 26
Views: 5747

Re: OSX State-of-Play?

No worries :-)

Anybody else up for some OSX VST testing?
by deva
Sat Jun 16, 2018 12:44 pm
Forum: Development
Topic: OSX State-of-Play?
Replies: 26
Views: 5747

Re: OSX State-of-Play?

Jack Winter wrote:Good news, I found the lib in plugins/.libs. It does get detected as a vst2 instrument by reaper for linux, and does display a GUI when opened.


I thought you were compiling for OSX? The linux VST has been supported for a long time and, I think, is even provided in binary by kxstudio.
by deva
Sat Jun 16, 2018 12:01 pm
Forum: Development
Topic: OSX State-of-Play?
Replies: 26
Views: 5747

Re: OSX State-of-Play?

I think it is located inside the plugin/.libs folder then
by deva
Sat Jun 16, 2018 11:36 am
Forum: Development
Topic: OSX State-of-Play?
Replies: 26
Views: 5747

Re: OSX State-of-Play?

i think there is an .so file on OSX as well but I don't know how that stuff usually works.
Did you do "make install"?
by deva
Sat Jun 16, 2018 7:50 am
Forum: Development
Topic: OSX State-of-Play?
Replies: 26
Views: 5747

Re: OSX State-of-Play?

We just managed to get the UI compiling using pugl, and have even gotten a VST compiled in our build enviroment. Alas we cannot test either, because the VM doesn't supply an opengl context which is needed by pugl. Any help from community would be of great help. If you are able to compile drumgizmo f...
by deva
Tue Jun 12, 2018 7:43 pm
Forum: Support / Suggestions
Topic: [Suggestion] Individual Close-Mic-/Room-Mic-Channels
Replies: 20
Views: 4515

Re: [Suggestion] Individual Close-Mic-/Room-Mic-Channels

You need to put it on the snare instrument on all other channels than the kick-drum channels.
by deva
Tue Jun 12, 2018 3:57 pm
Forum: Support / Suggestions
Topic: [Suggestion] Individual Close-Mic-/Room-Mic-Channels
Replies: 20
Views: 4515

Re: [Suggestion] Individual Close-Mic-/Room-Mic-Channels

Like this: <?xml version="1.0" encoding="UTF-8"?> <drumkit name="DRSKit2" description="DRSKit2 full"> <channels> <channel name="AmbL"/> <channel name="AmbR"/> <channel name="Kdrum_back"/> <channel name="Kdrum_front"/> <c...
by deva
Tue Jun 12, 2018 2:42 pm
Forum: Support / Suggestions
Topic: [Suggestion] Individual Close-Mic-/Room-Mic-Channels
Replies: 20
Views: 4515

Re: [Suggestion] Individual Close-Mic-/Room-Mic-Channels

Yes, the next version will have bleed-control. But it hasn't been released yet and none of the drumkits on the website supports it. When we release it (hopefully in a few weeks from now) we will make sure to update all the kits with the new bleed-control information. the new feature marks some of th...
by deva
Sun Dec 03, 2017 4:45 pm
Forum: Support / Suggestions
Topic: Getting Ardour to Show DrumGizmo Main Window
Replies: 7
Views: 3160

Re: Getting Ardour to Show DrumGizmo Main Window

Your're most welcome - I hope you enjoy the 'Gizmo :-)
... and should end up creating something cool with it that you want to share please tell us about it :)
by deva
Sat Dec 02, 2017 11:44 pm
Forum: Support / Suggestions
Topic: Getting Ardour to Show DrumGizmo Main Window
Replies: 7
Views: 3160

Re: Getting Ardour to Show DrumGizmo Main Window

I think you need to not just make clean in the ardour source folder but also force a re-configure using 'waf configure' . Simply re-running make might reuse the old settings from the first configure which detected no libsuil.
by deva
Sat Dec 02, 2017 9:14 am
Forum: Support / Suggestions
Topic: Getting Ardour to Show DrumGizmo Main Window
Replies: 7
Views: 3160

Re: Getting Ardour to Show DrumGizmo Main Window

Hi Mark It sounds as if you compiled Ardour yourself and did not have libsuil when doing so? Can you see other plugin UIs? or is this only happening for DrumGizmo? libsuil is responsible for "bridging" lv2 plugin UIs with Ardour, so if Ardour wasn't compiled with it, it won't be able to sh...
by deva
Sun Oct 15, 2017 10:45 am
Forum: Support / Suggestions
Topic: [Suggestion] Individual Close-Mic-/Room-Mic-Channels
Replies: 20
Views: 4515

Re: [Suggestion] Individual Close-Mic-/Room-Mic-Channels

I guess the most easy solution would be to simply put the snare on it's own midi track alongside a midi track with the rest of the kit and then have 2 drumgizmo plugin instances in the project. This would not be possible in the older versions because of memory consumption, but since 0.9.14 it would ...

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