Search found 155 matches

by deva
Mon May 06, 2019 2:51 pm
Forum: Support / Suggestions
Topic: Drumgizmo VST and Tracktion Waveform.
Replies: 20
Views: 1967

Re: Drumgizmo VST and Tracktion Waveform.

Ahh, that makes a lot more sense :-)

Does the UI work in other hosts? Ardour or Reaper for example?
And does the UI show up on other native linux plugins?
by deva
Mon May 06, 2019 5:25 am
Forum: Support / Suggestions
Topic: Drumgizmo VST and Tracktion Waveform.
Replies: 20
Views: 1967

Re: Drumgizmo VST and Tracktion Waveform.

I have added your issue to our roadmap.
We'll let you know when we start working on it - hopefully it should be relatively soon(tm) :-)

To help with the process can you tell us a bit about what "subj link" is? I have not been able to find anything about it.
by deva
Sun May 05, 2019 10:45 am
Forum: Development
Topic: OSX State-of-Play?
Replies: 35
Views: 7993

Re: OSX State-of-Play?

Cool! :-) You can check out the cocoa_ui branch and follow the instructions on https://drumgizmo.org/wiki/doku.php?id=dev:macosx_building_howto Inside the plugingui folder there should be an application called plugingui which you should be able to run to see the UI without the engine. We made that t...
by deva
Sat May 04, 2019 3:06 pm
Forum: Development
Topic: OSX State-of-Play?
Replies: 35
Views: 7993

Re: OSX State-of-Play?

OSX support is drawing nearer:
http://aasimon.org/public/drumgizmo/rea ... -first.mkv (note: audio works, but was not recorded by the screen-scraper)

I even managed to get the plugin UI embedding to work now:
http://aasimon.org/public/drumgizmo/rea ... -first.mkv
by deva
Sun Apr 14, 2019 11:02 am
Forum: Development
Topic: OSX State-of-Play?
Replies: 35
Views: 7993

Re: OSX State-of-Play?

I have recently made some progress in the OSX/Cocoa UI area: http://aasimon.org/public/drumgizmo/osx-teaser.mkv It still needs a lot of work (improving on the performance for one thing) but most of the old road-blocks has been bypassed. Interested readers can check out the cocoa_ui branch to try it ...
by deva
Sun Mar 24, 2019 5:38 pm
Forum: Support / Suggestions
Topic: Help with drumgizmo UI
Replies: 1
Views: 639

Re: Help with drumgizmo UI

The humanisation controls are split into two groups: - Velocity humanisation, which modifies the velocities of the input notes. - Timing humanisation, which moves the note position in time. On top of that the StdDev knob is used for the sample randomisation, which, the greater the values of the knob...
by deva
Fri Mar 22, 2019 5:41 pm
Forum: Support / Suggestions
Topic: Extending drumkits
Replies: 5
Views: 1004

Re: Extending drumkits

It is possible to integrate one instrument from one drumkit into another. It is done my modifying the drumkit xml. Let's assume we want to incorporate the splash cymbal from the CrocellKit into the DRSKit. First copy the splash instrument folder from the CrocellKit folder to the DRSKit folder. (Note...
by deva
Sun Feb 24, 2019 2:16 pm
Forum: DrumGizmo
Topic: DrumGizmo 0.9.16 Released!
Replies: 19
Views: 2949

Re: DrumGizmo 0.9.16 Released!

Does this also happen if you set the value <2GB? This did the trick, I've set it to 1.9 GB, after saving and reopening the session it says 1.664 MB, so I leave it as it is. Thanks, deva! :) Capital! :-D It is a known bug in 0.9.16 which has already been fixed in git. The fix will be part of the nex...
by deva
Sat Feb 23, 2019 3:32 pm
Forum: DrumGizmo
Topic: DrumGizmo 0.9.16 Released!
Replies: 19
Views: 2949

Re: DrumGizmo 0.9.16 Released!

JBandi wrote: 3. Set the memory limit to a value other than unlimited and hit Apply
Does this also happen if you set the value <2GB?
by deva
Mon Feb 04, 2019 7:00 pm
Forum: Support / Suggestions
Topic: Using Round Robin Samples in Drum Gizmo
Replies: 28
Views: 2073

Re: Using Round Robin Samples in Drum Gizmo

Sorry to interrupt this exciting forum-thread. I recently refactored the XML parser code of drumgizmo and actually decided to remove the support for the old instrument version with the velocity groups because all of our kits no longer uses it and it was a pain to maintain both of them. However, due ...
by deva
Mon Feb 04, 2019 5:26 pm
Forum: DrumGizmo
Topic: DGEdit 0.10 released
Replies: 7
Views: 1129

DGEdit 0.10 released

DGEdit version 0.10 has been released A new version of the official drumgizmo drumkit creation tool, DGEdit, has been released. New in this version is the possibility to create a full drumkit with several instruments instead of just one instrument and also the option to save the session in a .dgedit...
by deva
Wed Nov 28, 2018 7:52 pm
Forum: Support / Suggestions
Topic: I can't download DrumGizmo kits
Replies: 15
Views: 1112

Re: I can't download DrumGizmo kits

chrisanthropic wrote:The MuldjordKit download link didn't work
It should be fixed now.
by deva
Wed Nov 28, 2018 6:27 pm
Forum: Support / Suggestions
Topic: I can't download DrumGizmo kits
Replies: 15
Views: 1112

Re: I can't download DrumGizmo kits

The kits should be available again - now hosted on the main drumgizmo server (ie. the links have all changed).
Let me know if something is still not working... in case I missed one ;)
by deva
Wed Nov 28, 2018 5:05 pm
Forum: Support / Suggestions
Topic: Saving memory by disabling bleed
Replies: 2
Views: 655

Re: Saving memory by disabling bleed

The bleed control slider will still play back the samples of the bleed channels, even if set to 0, so this cannot be used to reduce the CPU usage. Stripping the bleed channels from the drumkit entirely as you did would reduce the CPU usage. You cannot see a reduction in the memory used when the kit ...
by deva
Wed Nov 28, 2018 4:21 pm
Forum: Support / Suggestions
Topic: I can't download DrumGizmo kits
Replies: 15
Views: 1112

Re: I can't download DrumGizmo kits

... working on a solution right now. Should be back up in a couple of hours if everything works out fine - stay tuned.