Search found 137 matches

by deva
Sat May 04, 2019 3:06 pm
Forum: Development
Topic: OSX State-of-Play?
Replies: 26
Views: 6165

Re: OSX State-of-Play?

OSX support is drawing nearer:
http://aasimon.org/public/drumgizmo/rea ... -first.mkv (note: audio works, but was not recorded by the screen-scraper)

I even managed to get the plugin UI embedding to work now:
http://aasimon.org/public/drumgizmo/rea ... -first.mkv
by deva
Sun Apr 14, 2019 11:02 am
Forum: Development
Topic: OSX State-of-Play?
Replies: 26
Views: 6165

Re: OSX State-of-Play?

I have recently made some progress in the OSX/Cocoa UI area: http://aasimon.org/public/drumgizmo/osx-teaser.mkv It still needs a lot of work (improving on the performance for one thing) but most of the old road-blocks has been bypassed. Interested readers can check out the cocoa_ui branch to try it ...
by deva
Sun Mar 24, 2019 5:38 pm
Forum: Support / Suggestions
Topic: Help with drumgizmo UI
Replies: 1
Views: 407

Re: Help with drumgizmo UI

The humanisation controls are split into two groups: - Velocity humanisation, which modifies the velocities of the input notes. - Timing humanisation, which moves the note position in time. On top of that the StdDev knob is used for the sample randomisation, which, the greater the values of the knob...
by deva
Fri Mar 22, 2019 5:41 pm
Forum: Support / Suggestions
Topic: Extending drumkits
Replies: 5
Views: 716

Re: Extending drumkits

It is possible to integrate one instrument from one drumkit into another. It is done my modifying the drumkit xml. Let's assume we want to incorporate the splash cymbal from the CrocellKit into the DRSKit. First copy the splash instrument folder from the CrocellKit folder to the DRSKit folder. (Note...
by deva
Sun Feb 24, 2019 2:16 pm
Forum: DrumGizmo
Topic: DrumGizmo 0.9.16 Released!
Replies: 19
Views: 2488

Re: DrumGizmo 0.9.16 Released!

Does this also happen if you set the value <2GB? This did the trick, I've set it to 1.9 GB, after saving and reopening the session it says 1.664 MB, so I leave it as it is. Thanks, deva! :) Capital! :-D It is a known bug in 0.9.16 which has already been fixed in git. The fix will be part of the nex...
by deva
Sat Feb 23, 2019 3:32 pm
Forum: DrumGizmo
Topic: DrumGizmo 0.9.16 Released!
Replies: 19
Views: 2488

Re: DrumGizmo 0.9.16 Released!

JBandi wrote:3. Set the memory limit to a value other than unlimited and hit Apply


Does this also happen if you set the value <2GB?
by deva
Mon Feb 04, 2019 7:00 pm
Forum: Support / Suggestions
Topic: Using Round Robin Samples in Drum Gizmo
Replies: 28
Views: 1500

Re: Using Round Robin Samples in Drum Gizmo

Sorry to interrupt this exciting forum-thread. I recently refactored the XML parser code of drumgizmo and actually decided to remove the support for the old instrument version with the velocity groups because all of our kits no longer uses it and it was a pain to maintain both of them. However, due ...
by deva
Mon Feb 04, 2019 5:26 pm
Forum: DrumGizmo
Topic: DGEdit 0.10 released
Replies: 4
Views: 652

DGEdit 0.10 released

DGEdit version 0.10 has been released A new version of the official drumgizmo drumkit creation tool, DGEdit, has been released. New in this version is the possibility to create a full drumkit with several instruments instead of just one instrument and also the option to save the session in a .dgedit...
by deva
Wed Nov 28, 2018 7:52 pm
Forum: Support / Suggestions
Topic: I can't download DrumGizmo kits
Replies: 7
Views: 612

Re: I can't download DrumGizmo kits

chrisanthropic wrote:The MuldjordKit download link didn't work

It should be fixed now.
by deva
Wed Nov 28, 2018 6:27 pm
Forum: Support / Suggestions
Topic: I can't download DrumGizmo kits
Replies: 7
Views: 612

Re: I can't download DrumGizmo kits

The kits should be available again - now hosted on the main drumgizmo server (ie. the links have all changed).
Let me know if something is still not working... in case I missed one ;)
by deva
Wed Nov 28, 2018 5:05 pm
Forum: Support / Suggestions
Topic: Saving memory by disabling bleed
Replies: 2
Views: 399

Re: Saving memory by disabling bleed

The bleed control slider will still play back the samples of the bleed channels, even if set to 0, so this cannot be used to reduce the CPU usage. Stripping the bleed channels from the drumkit entirely as you did would reduce the CPU usage. You cannot see a reduction in the memory used when the kit ...
by deva
Wed Nov 28, 2018 4:21 pm
Forum: Support / Suggestions
Topic: I can't download DrumGizmo kits
Replies: 7
Views: 612

Re: I can't download DrumGizmo kits

... working on a solution right now. Should be back up in a couple of hours if everything works out fine - stay tuned.
by deva
Sun Nov 25, 2018 3:09 pm
Forum: Support / Suggestions
Topic: I can't download DrumGizmo kits
Replies: 7
Views: 612

Re: I can't download DrumGizmo kits

It appears that the kits hosted at muldjord.com are currently not responding. I'll look into it right away. Thanks for reporting :-)
by deva
Fri Nov 23, 2018 3:37 pm
Forum: Development
Topic: Bug? Flashing progress bar in the Ardour's in-line display
Replies: 1
Views: 600

Re: Bug? Flashing progress bar in the Ardour's in-line display

Yes, that at definitely a bug.
I have registered it in our road-map and will make sure to get it fixed for the next release.
Thanks for reporting :-)
by deva
Fri Oct 26, 2018 5:01 am
Forum: Support / Suggestions
Topic: DRS kit
Replies: 2
Views: 2212

Re: DRS kit

It is sampling of two different playing styles. One where the kick-drum beater rests on the drum-head after the stroke and thereby dampens it and one where it doesn't, letting the drum head "ring" more. I think most drummers use the "no contact" variant, but I imagine that some j...

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