Search found 141 matches

by deva
Sat Oct 12, 2019 5:27 pm
Forum: Support / Suggestions
Topic: phasing issues with CrocellKit
Replies: 11
Views: 624

Re: phasing issues with CrocellKit

Can you say a bit more about how you mix the output channels? Is the phasing coming from the, three OH channels or is it introduced by the hi-hat close-mic channel when mixed with the OHs? The kit comes with three OH channels as opposed to the regular two, so maybe this could be an issue. What does ...
by deva
Mon Jul 29, 2019 3:16 pm
Forum: DrumGizmo
Topic: DrumGizmo 0.9.17 Released!
Replies: 16
Views: 1280

Re: DrumGizmo 0.9.17 Released!

rizzin wrote:Wow, thanks for that! Probably would be a good idea to update the documentation on the website too.

We have a task about that actually :-)
by deva
Sat Jul 27, 2019 4:50 pm
Forum: DrumGizmo
Topic: DrumGizmo 0.9.17 Released!
Replies: 16
Views: 1280

Re: DrumGizmo 0.9.17 Released!

What are the chances of drumgizmo getting Linux VST support? DrumGizmo has in fact already been supporting linux VST for a couple of years now. Some linux distros, such as KXStudio, ship with the VST in binary form si using that would probably be the easiest solution. Alternatively you can compile ...
by deva
Mon Jul 22, 2019 5:55 am
Forum: Support / Suggestions
Topic: Normalized Samples
Replies: 5
Views: 639

Re: Normalized Samples

Setting volume modifier based on velocity could relatively easily be introduced as a feature.
I'll add it to the backlog and we can discuss how we could implement it when we get to it :-)
by deva
Mon Jul 22, 2019 5:53 am
Forum: DrumGizmo
Topic: DrumGizmo 0.9.17 Released!
Replies: 16
Views: 1280

Re: DrumGizmo 0.9.17 Released!

The one feature that I didn't have luck with was dgvalidator - only tried it briefly, but didn't report any issues on the kit (when it was definitely broken) I noticed that all the output from dgvalidator is accidentally choked before it reaches the terminal if drumgizmo is compiled without debug m...
by deva
Fri Jul 19, 2019 8:54 am
Forum: DrumGizmo
Topic: DrumGizmo 0.9.17 Released!
Replies: 16
Views: 1280

Re: DrumGizmo 0.9.17 Released!

Clicky-Kit and Directed Choke are new functionalities that has been added to the engine which can optionally be used by the drumkit xml files. If the xml-tags and attributes specified in the changelog are not present the features are simply not used. The code shown are examples of how this could loo...
by deva
Wed Jul 17, 2019 7:21 pm
Forum: Development
Topic: OSX State-of-Play?
Replies: 26
Views: 6750

Re: OSX State-of-Play?

Did you manage to get the lv2 to work? I got it to build and load in the DAW, but the UI doesn't work. I was thinking of maybe configuring an Ardour session on my Linux machine, and then trying to load it on the Mac to see if it would at least make some noise, but I haven't tried it yet. You could ...
by deva
Tue Jul 16, 2019 8:45 pm
Forum: Linux Music News
Topic: Release DrumGizmo 0.9.17
Replies: 1
Views: 711

Release DrumGizmo 0.9.17

DrumGizmo version 0.9.17 has been released.
It is a major feature release.
Read more here: viewtopic.php?f=55&t=20225
by deva
Tue Jul 16, 2019 7:33 pm
Forum: Development
Topic: OSX State-of-Play?
Replies: 26
Views: 6750

Re: OSX State-of-Play?

I finally tried building this on MacOS. Is there a way to build a MacOS native LV2? I tried fiddling with the parameters to ./configure, and it built an LV2 version, but it looks like it is Linux native, having .so instead of .dylib ... I didn't work up the gumption to find the VST2 SDK, but I do h...
by deva
Mon Jul 15, 2019 8:09 am
Forum: DrumGizmo
Topic: DrumGizmo 0.9.17 Released!
Replies: 16
Views: 1280

DrumGizmo 0.9.17 Released!

DrumGizmo 0.9.17 Released! DrumGizmo is an open source, multichannel, multilayered, cross-platform drum plugin and stand-alone application. It enables you to compose drums in midi and mix them with a multichannel approach. It is comparable to that of mixing a real drumkit that has been recorded with...
by deva
Thu Jun 27, 2019 4:18 pm
Forum: Development
Topic: OSX State-of-Play?
Replies: 26
Views: 6750

Re: OSX State-of-Play?

I'm not sure the UI works yet. The code to make it work should be in place, but I haven't tested it yet.
I think you can simply rename the .so file to .dylib as with the vst and perhaps it just-works(tm) ?
by deva
Fri May 31, 2019 3:37 pm
Forum: Development
Topic: OSX State-of-Play?
Replies: 26
Views: 6750

Re: OSX State-of-Play?

I just merged the Cocoa backend to the develop branch. It has been tested on Yosemite and Mojave (the latest version of OSX) with Reaper. To test it, follow the instructions on our osx development page: https://drumgizmo.org/wiki/doku.php?id=dev:macosx_building_howto Since it is still highly experim...
by deva
Sun May 12, 2019 11:56 am
Forum: Support / Suggestions
Topic: No jackaudio output on Raspberry Pi
Replies: 4
Views: 459

Re: No jackaudio output on Raspberry Pi

Just for future reference; which jack settings did you end up with?
by deva
Thu May 09, 2019 5:15 am
Forum: Support / Suggestions
Topic: No jackaudio output on Raspberry Pi
Replies: 4
Views: 459

Re: No jackaudio output on Raspberry Pi

Could you post the full commandline as you are currently running it? It may be a problem due to low latency (small jack buffer) and resampling being active (ie. too much load on the CPU). If you can try running it with increased buffersize (2048 samples for example) and run jack in the same samplera...
by deva
Thu May 09, 2019 5:11 am
Forum: Support / Suggestions
Topic: No sound output via jack
Replies: 2
Views: 374

Re: No sound output via jack

I think this is a duplicate of your other question?: viewtopic.php?f=57&t=20004&p=106526

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