Search found 132 matches

by deva
Sat Oct 29, 2016 4:41 pm
Forum: Development
Topic: bug#1: [EngineFactory] Unsupported input engine 'test'
Replies: 2
Views: 2907

Re: bug#1: [EngineFactory] Unsupported input engine 'test'

Aah... I just realised that our last release indeed didn't enable the test input module.
It has been fixed in git for some time and will be included in the 0.9.11 release.
by deva
Sat Oct 29, 2016 3:23 pm
Forum: Development
Topic: 0.9.11 plan
Replies: 19
Views: 7174

Re: 0.9.11 plan

The trouble with the unique_ptr as with the raw pointer is that the nativewindow_win32 version of peek returns the front pointer in a vector without popping it. The unique_ptr would delete it after the peek event goes out of scope rendering the raw pointer in the vector dangling. ... or did I misund...
by deva
Fri Oct 28, 2016 10:59 pm
Forum: Development
Topic: bug#1: [EngineFactory] Unsupported input engine 'test'
Replies: 2
Views: 2907

Re: bug#1: [EngineFactory] Unsupported input engine 'test'

It works just fine here...

The test input engine is not for make check but rather for generating randomized notes when testing a new drumkit or if you want to benchmark test your system.

I am not sure why the user cannot use it? Was configure perhaps run with "--disable_input_test"?
by deva
Fri Oct 28, 2016 4:13 pm
Forum: Development
Topic: 0.9.11 plan
Replies: 19
Views: 7174

Re: 0.9.11 plan

I went with the fourth option std::shared_ptr ;-)
It should be fixed in the most recent jenkins build.
by deva
Thu Oct 27, 2016 7:39 pm
Forum: Development
Topic: 0.9.11 plan
Replies: 19
Views: 7174

Re: 0.9.11 plan

I have found the error but not yet a good way to solve it. http://cgit.drumgizmo.org/drumgizmo/commit/plugingui/eventhandler.cc?id=5ac122d18820010471eb630a0dfa1e399456cc4e This commit adds deleting of peek event (ie. events returned by peekNextEvent) as this is needed for the x11 implementation. On ...
by deva
Thu Oct 27, 2016 6:48 pm
Forum: Development
Topic: 0.9.11 plan
Replies: 19
Views: 7174

Re: 0.9.11 plan

... and so the hunt begins!
by deva
Thu Oct 27, 2016 3:11 pm
Forum: Support / Suggestions
Topic: Status of DG Edit?
Replies: 4
Views: 3755

Re: Status of DG Edit?

The editor hasn't changed since we made the presentation at lac2014.
It's development is currently frozen because we want to change the drumkit format a bit in the engine and then after that continue development on the editor to reflect those changes.
by deva
Wed Oct 26, 2016 3:55 pm
Forum: Support / Suggestions
Topic: Hello brave new world
Replies: 7
Views: 4452

Re: Hello brave new world

We could go for the pragmatic solution, and simply prefix our topics with "[dev]" if they are developer related?
by deva
Tue Oct 25, 2016 7:48 pm
Forum: Development
Topic: 0.9.11 plan
Replies: 19
Views: 7174

Re: 0.9.11 plan

Actually I thinks it's just down to testing :-)
Specifically the VSTs but that's muldjord's table...
by deva
Tue Oct 25, 2016 5:22 pm
Forum: Development
Topic: 0.9.11 plan
Replies: 19
Views: 7174

Re: 0.9.11 plan

I'm thinking we should just release what we have now and push the remaining tasks (there are 2) to the next release.
by deva
Tue Oct 25, 2016 5:20 pm
Forum: Support / Suggestions
Topic: Audio to midi via drumgizmo
Replies: 13
Views: 5979

Re: Audio to midi via drumgizmo

Actually that particular feature is on the roadmap, no work has yet been put into it The idea is to have it both as a built-in feature (ie. a audio in audio out version of the plugin) and as a standalone audio to midi plugin which can be used separately. But don't wait up.. it's not planned for any ...
by deva
Mon Oct 24, 2016 6:06 pm
Forum: Support / Suggestions
Topic: Hello brave new world
Replies: 7
Views: 4452

Hello brave new world

So we've got our own forum now eh! :-)

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