Search found 157 matches

by deva
Thu Jul 09, 2020 6:11 am
Forum: Support / Suggestions
Topic: Mic ch names show up in CLI but not with plugin
Replies: 1
Views: 87

Re: Mic ch names show up in CLI but not with plugin

This is a limitation in the plugin APIs, which doesn't allow for setting the port names dynamically at runtime. It is possible to set the port names at startup time (ie. initially when the plugin is being loaded into Carla) but at that point in time, the drumkit has not yet been loaded from disk, so...
by deva
Sun Jun 07, 2020 5:57 pm
Forum: Support / Suggestions
Topic: Fedora packages?
Replies: 5
Views: 1293

Re: Fedora packages?

ycollette wrote:
Sun Jun 07, 2020 5:44 pm
Sorry for the delay ...
I am currently trying to become an official Fedora package maintainer.
It's a "long" process but I am confident, I will finish to succeed the tests :)
That sounds great :-) Let us know if there is anything we can do to help speed up the process.
by deva
Fri Apr 24, 2020 9:34 am
Forum: Support / Suggestions
Topic: DrumGizmo humanization as separate plugin?
Replies: 3
Views: 150

Re: DrumGizmo humanization as separate plugin?

tavasti wrote:
Fri Apr 24, 2020 7:49 am
Would it be possible to get DrumGizmo humanization as separate plugin? Plugin to take midi in, put humanized midi out.

Sure easiest thing would be just add midi out to normal drumgizmo?
We have it on the roadmap, so yes, but I'm not sure when we will get to making it.
by deva
Mon Apr 13, 2020 7:55 pm
Forum: Support / Suggestions
Topic: I can't download DrumGizmo kits
Replies: 15
Views: 1207

Re: I can't download DrumGizmo kits

hohoho wrote:
Mon Apr 13, 2020 5:48 pm
Furthermore, when I go to https://drumgizmo.org/kits/ I get an empty directory listing.
That was an error on my part. It should be fixed now. Thanks for reporting :-)
by deva
Mon Apr 13, 2020 6:19 pm
Forum: Support / Suggestions
Topic: Make humanization of drums by hand or leave it to DrumGizmo?
Replies: 10
Views: 331

Re: Make humanization of drums by hand or leave it to DrumGizmo?

DrumGizmo was created with easy humanization in mind. So ideally you can simply plot your notes on-grid and with a constant velocity, and then let DrumGizmo handle the rest. You can alter how tight it is and how "strong" the virtual drummer is using the knobs in the UI. Usually this is enough, but o...
by deva
Mon Apr 13, 2020 3:35 pm
Forum: Development
Topic: OSX State-of-Play?
Replies: 35
Views: 8180

Re: OSX State-of-Play?

thepod wrote:
Mon Apr 13, 2020 3:13 pm
Got it working in Reaper.
Thanks for putting this together.
Awesome - Thanks for reporting back :-)

Did you also have to use the "master-disable" hack to make it work?
by deva
Sun Apr 05, 2020 6:24 pm
Forum: Support / Suggestions
Topic: I can't download DrumGizmo kits
Replies: 15
Views: 1207

Re: I can't download DrumGizmo kits

Great - I will consider the issue as "solved" then, thanks for testing :-)
by deva
Sun Apr 05, 2020 11:25 am
Forum: Support / Suggestions
Topic: I can't download DrumGizmo kits
Replies: 15
Views: 1207

Re: I can't download DrumGizmo kits

The downloads seem to be broken again. I can't download any drumkit from Drumgizmo's site. It is a bit hard for me to test, since I am sitting in the inside of the firewall, and from the inside the links seem to be working. Are you still experiencing problems? and if so, what is the server respons?...
by deva
Sun Mar 15, 2020 5:37 pm
Forum: Support / Suggestions
Topic: Getting open hats to close
Replies: 3
Views: 194

Re: Getting open hats to close

The simplest solution is to put the all the hihat instruments (hihat-open, hihat-foot, hihat-closed, etc...) in a choke group by adding the group="hihat" attribute to each of the instrument tags in the drumkit file. Alternatively you can use the new directed-choke feature which was introduced in ver...
by deva
Sun Mar 15, 2020 5:34 pm
Forum: Support / Suggestions
Topic: complie error on Raspberry Pi3b+ / Raspbian
Replies: 4
Views: 138

Re: complie error on Raspberry Pi3b+ / Raspbian

Great! I will make the changes in our git repo as well - thanks for reporting :-) You cannot run DrumGizmo as an lv2 plugin without the GUI since you cannot tell it which drumkit to use. You can, however, use it in the commandline version as a jack client as described here: https://drumgizmo.org/wik...
by deva
Sun Mar 15, 2020 12:30 pm
Forum: Support / Suggestions
Topic: complie error on Raspberry Pi3b+ / Raspbian
Replies: 4
Views: 138

Re: complie error on Raspberry Pi3b+ / Raspbian

You can try removing ''struct _'' from ''plugin/plugingizmo/pluginlv2.cc'' : line 89, so it changes from

Code: Select all

LV2_Handle PluginLV2::instantiate(const struct _LV2_Descriptor* descriptor,
to

Code: Select all

LV2_Handle PluginLV2::instantiate(const LV2_Descriptor* descriptor,
by deva
Sun Mar 15, 2020 11:58 am
Forum: Support / Suggestions
Topic: complie error on Raspberry Pi3b+ / Raspbian
Replies: 4
Views: 138

Re: complie error on Raspberry Pi3b+ / Raspbian

I'm not sure what the difference is between _LV2UI_Descriptor and LV2UI_Descriptor. But the compiler seem to think they are not the same.

I will look into the issue and get back to you shortly...
by deva
Sun Mar 15, 2020 11:52 am
Forum: Development
Topic: OSX State-of-Play?
Replies: 35
Views: 8180

Re: OSX State-of-Play?

I just update the tar-ball with a potential fix for the retina issue: https://www.drumgizmo.org/releases/drumgizmo-0.9.18.1/drumgizmo-osx-0.9.18.1.vst.tar.gz Again; Simply extract it to the ~/Library/Audio/Plug-Ins/VST folder so that the VST folder ends up containing a drumgizmo.vst folder and then ...
by deva
Thu Mar 12, 2020 3:29 pm
Forum: Support / Suggestions
Topic: DGEdit test kit not working the way I expect
Replies: 3
Views: 154

Re: DGEdit test kit not working the way I expect

Did you follow the instructions from the presentation talk? Or which work-flow did you follow?
Also; which version of DGEdit are you using?
by deva
Sat Mar 07, 2020 6:09 pm
Forum: Development
Topic: Bug? Flashing progress bar in the Ardour's in-line display
Replies: 2
Views: 932

Re: Bug? Flashing progress bar in the Ardour's in-line display

I just pushed a fix for this bug to the develop branch :-)