Search found 62 matches
- Sat Dec 03, 2016 10:18 pm
- Forum: Development
- Topic: 0.9.12 plan
- Replies: 1
- Views: 11589
Re: 0.9.12 plan
Yes, the "generated wavs" task can be moved to the next release. I'll be travelling the next 3 weeks so probably I won't have too much time to fix this. 
- Wed Nov 02, 2016 6:16 am
- Forum: Development
- Topic: About failing test in tar-ball because of missing wav files...
- Replies: 6
- Views: 15780
Re: About failing test in tar-ball because of missing wav files...
I added this point to the roadmap and assigned myself.
- Sun Oct 30, 2016 4:32 pm
- Forum: Development
- Topic: About failing test in tar-ball because of missing wav files...
- Replies: 6
- Views: 15780
Re: About failing test in tar-ball because of missing wav files...
As viccuad said in the IRC channel: Debian tries to "make check" as many packages as possible before providing them. Our "make check" runs the unit tests. I think it makes sense to provide this to package maintainers. An idea I already had a while back would be to just algorithmi...
- Sat Oct 29, 2016 9:47 pm
- Forum: DrumGizmo
- Topic: DrumGizmo version 0.9.11 now available!
- Replies: 6
- Views: 15484
- Thu Oct 27, 2016 6:08 am
- Forum: Support / Suggestions
- Topic: Status of DG Edit?
- Replies: 4
- Views: 5412
Re: Status of DG Edit?
Hey :) That would be great if you create your own DG drumkits! DGEdit is in a functional state and can definitely be used to create a new drumkit. We also already had some users who created their own drumkits using DGEdit. On the wiki page you can find a rough guide on how to do that. Of course, fee...
- Tue Oct 25, 2016 10:01 pm
- Forum: Support / Suggestions
- Topic: Hello brave new world
- Replies: 7
- Views: 6588
Re: Hello brave new world
Might it be a good idea to split the Drumgizmo forum into two folders: one for dev related topics and one for support? And maybe one additional 'misc' just to catch every case. 
- Tue Oct 25, 2016 9:58 pm
- Forum: Development
- Topic: 0.9.11 plan
- Replies: 19
- Views: 29116
Re: 0.9.11 plan
Just fyi: All the unit tests passed on my laptop but I didn't test it in Ardour or anything.
- Tue Oct 25, 2016 7:40 pm
- Forum: Development
- Topic: 0.9.11 plan
- Replies: 19
- Views: 29116
Re: 0.9.11 plan
Alright, deva. Then ping me (via mail or here) if you need a helping hand for some of the release stuff.
- Tue Oct 25, 2016 6:52 am
- Forum: Support / Suggestions
- Topic: Audio to midi via drumgizmo
- Replies: 13
- Views: 18733
Re: Audio to midi via drumgizmo
Hi :) Do you mean that you give DrumGizmo a drum track and then it recognizes the hits and replaces them with different drum samples? If so; this is not possible with DrumGizmo at the moment. I'm also not really sure if it's in the general scope of DrumGizmo to do that. However, you might use some h...
- Tue Oct 25, 2016 1:46 am
- Forum: Development
- Topic: 0.9.11 plan
- Replies: 19
- Views: 29116
0.9.11 plan
As we now got this forum -- let's try it out.
The roadmap for 0.9.11 seems to be almost finished (only glocke has one issue left). So, what are the plans of releasing 0.9.11? Is it ready when all the roadmap issues are done? If so, any plans on when this might be?
Cheers,
chaot4
The roadmap for 0.9.11 seems to be almost finished (only glocke has one issue left). So, what are the plans of releasing 0.9.11? Is it ready when all the roadmap issues are done? If so, any plans on when this might be?
Cheers,
chaot4
- Tue Oct 25, 2016 1:41 am
- Forum: Support / Suggestions
- Topic: Hello brave new world
- Replies: 7
- Views: 6588
Re: Hello brave new world
Thanks for hosting this subforum guys. 
- Wed Apr 20, 2016 9:33 pm
- Forum: Plugins, Effects and Instruments
- Topic: Drumgizmo velocity issues
- Replies: 15
- Views: 8826
Re: Drumgizmo velocity issues
@jmpr: Great! I'm looking forward to your results. @funkmuscle: There is a new video on libremusicproduction where it is shown how to route DG in Muse. He uses Carla for that. It is also rather quick&dirty as he does the final mix in Ardour and does it "right" there. Still, I thought i...
- Tue Apr 19, 2016 5:23 pm
- Forum: Plugins, Effects and Instruments
- Topic: Drumgizmo velocity issues
- Replies: 15
- Views: 8826
Re: Drumgizmo velocity issues
Perfect, thank you. :) The "have you tried turning it off and on again" bit sounds a little weird though. I'll try to reproduce this -- because it sounds a lot like a bug to me. Would be great if the others could report if adjusting "Attack" or playing with the humanizer improves...
- Tue Apr 19, 2016 8:08 am
- Forum: Plugins, Effects and Instruments
- Topic: Drumgizmo velocity issues
- Replies: 15
- Views: 8826
Re: Drumgizmo velocity issues
Funkmuscle was so nice to do a little online debugging in the #drumgizmo IRC channel and things improved for him. Unfortunately I'm not completely sure if I get the details right -- @funkmuscle, could you explain in here what fixed it for you? That would be great! 
- Mon Apr 18, 2016 11:13 am
- Forum: Plugins, Effects and Instruments
- Topic: Drumgizmo velocity issues
- Replies: 15
- Views: 8826