Search found 426 matches

by Tim E. Real
Thu Jan 14, 2021 12:29 am
Forum: MusE Sequencer
Topic: MIDI clock questions
Replies: 7
Views: 167

Re: MIDI clock questions

Please see: https://github.com/muse-sequencer/muse/issues/661 See my last two comments there, about an outstanding clock bug - still TO BE FIXED. It means that the clock is indeed generated on Jack outputs - but only if the 'ALSA' button is checked ! Dumb bug, I know. It also means our Jack output c...
by Tim E. Real
Sun Dec 27, 2020 3:29 pm
Forum: MusE Sequencer
Topic: Import and reading MIDI file
Replies: 3
Views: 117

Re: Import and reading MIDI file

Hi. Sorry about the crash!
Before you press play on your creation, please save it to a .med file and post the file or a link to it.
I will examine it to see if there are any clues why it might be crashing.
Thanks.
by Tim E. Real
Fri Dec 11, 2020 12:25 am
Forum: MusE Sequencer
Topic: Problem launching Muse
Replies: 25
Views: 416

Re: Problem launching Muse

Sure, you can do it the manual way as described on the Jack website, by editing the security file and adding yourself to the Audio group, but Ubuntu Studio Controls is much easier. I don't know why they didn't mention it on that help site. Install Ubuntu Studio Controls with your package manager, an...
by Tim E. Real
Sun Dec 06, 2020 3:51 pm
Forum: MusE Sequencer
Topic: MIDI Editor - select all events in sound
Replies: 6
Views: 137

Re: MIDI Editor - select all events in sound

Tested: Both shift and tooltips work here.
Shift should work on any OS. But the tooltips I'm not sure. @kybos is that possible?
I'm on OpenSuse.
by Tim E. Real
Sun Nov 22, 2020 8:42 pm
Forum: MusE Sequencer
Topic: [SOLVED] Sound from sf2-players are modulated
Replies: 5
Views: 115

Re: Sound from sf2-players are modulated

According to the picture, the modulation 'static' value is 104. Also the sustain 'static' value is 127. Please reset them to zero by adjusting their respective controls at the left of each controller graph. These 'static' values are values that are just 'current' and not part of any graph, although ...
by Tim E. Real
Sun Nov 22, 2020 4:24 pm
Forum: MusE Sequencer
Topic: [SOLVED] Sound from sf2-players are modulated
Replies: 5
Views: 115

Re: Sound from sf2-players are modulated

Is it possible that after you record-arm the track to begin accepting keyboard input, but before you hit record, the modulation wheel on your keyboard changes? That would apply some modulation but not record it. My mod wheel can get dirty sometimes, so I usually ensure to operate it a few times and ...
by Tim E. Real
Sun Nov 01, 2020 6:26 am
Forum: MusE Sequencer
Topic: I am surely a stupid boy
Replies: 8
Views: 310

Re: I am surely a stupid boy

Hi saturnin51 sorry for the... ahem... delay. (Get it? Latency, delay? :wink: ) In git master now: - Fixed bug 853: Crash in infinite loop in latency code. Don't examine things connected TO a midi device if examining its 'capture' part. - Latency code: Optimization of most loops, should be a bit fas...
by Tim E. Real
Sat Oct 31, 2020 8:15 pm
Forum: MusE Sequencer
Topic: [SOLVED] Changes when running Midi > Scripts?
Replies: 20
Views: 451

Re: Changes when running Midi > Scripts?

Thanks! Wow, MusE is pretty smart, eh? MusE is smart. And now MusE is pretty. Thanks to kybos . I suggest we remove python 2 completely. It's obsolete and no longer maintained anyway. Fine with me. Should be simple to bump up the cmake requirement and update the READMEs. I made sure the remote featu...
by Tim E. Real
Fri Oct 30, 2020 10:38 pm
Forum: MusE Sequencer
Topic: [SOLVED] Changes when running Midi > Scripts?
Replies: 20
Views: 451

Re: Changes when running Midi > Scripts?

Ooh, my mistake, sorry for the noise.
I think I saw that script document before but I don't recall seeing the flexibility of different languages.
Wow, MusE is pretty smart, eh?
by Tim E. Real
Fri Oct 30, 2020 1:00 am
Forum: MusE Sequencer
Topic: [SOLVED] Importing Midi file to drum track
Replies: 4
Views: 133

Re: Importing Midi file to drum track

Hm, MusE is supposed to automatically detect what is a drum track when importing.

If I recall, it checks if the track to be imported is on channel 10.
Otherwise it assumes it is a midi track, since there is really no other way to distinguish them.

Are these drum file tracks not on channel 10?
by Tim E. Real
Fri Oct 30, 2020 12:58 am
Forum: MusE Sequencer
Topic: [SOLVED] Importing Midi file to drum track
Replies: 4
Views: 133

Re: Importing Midi file to drum track

Click on any Midi or Drum track's icon column in the Track List in the Arranger, and a menu will pop up which lets you change the track type to the other kind. HTH. Historical note: In Werner's original MusE-2 (now called MusE Evolution in the attic repo) the editor could be instantly switched to ei...
by Tim E. Real
Thu Oct 29, 2020 11:22 pm
Forum: MusE Sequencer
Topic: [SOLVED] Changes when running Midi > Scripts?
Replies: 20
Views: 451

Re: Changes when running Midi > Scripts?

Oscillator's idea may be more of a candidate for MusE's remote python scripting feature. Users would not be familiar with how to access MusE variables and structures via the built-in scripts, whereas the remote feature has documented 'well protected' commands. See the README.python. Once it is set u...
by Tim E. Real
Tue Oct 27, 2020 11:13 pm
Forum: MusE Sequencer
Topic: [SOLVED] Changes when running Midi > Scripts?
Replies: 20
Views: 451

Re: Changes when running Midi > Scripts?

Oh, wait. I have not pulled for some days now.
You changed the name from 'Plugins' to 'Scripts'?

Well, whatever it's called now, if you can change the README would be great, thanks.
by Tim E. Real
Tue Oct 27, 2020 11:10 pm
Forum: MusE Sequencer
Topic: [SOLVED] Changes when running Midi > Scripts?
Replies: 20
Views: 451

Re: Changes when running Midi > Scripts?

Ha! Coincidentally I noticed the other day that I think I made a mistake in the README, which may cause confusion. The 'Functions' menus are all C++ code, not Python. It's the Midi 'Plugins' that use Python. So I believe the following should be corrected if I'm not mistaken: "The bundled midi script...
by Tim E. Real
Fri Oct 09, 2020 11:30 pm
Forum: MusE Sequencer
Topic: [MUSEIC] Naked God featuring Crownbird - HeadCrush (industrial)
Replies: 2
Views: 136

Re: [MUSEIC] Naked God featuring Crownbird - HeadCrush (industrial)

Yay. Actual guitar solos in MusE. That's my kinda thing.
Additional lead vocals sound nice. Good collaboration!