Search found 226 matches

by Tim E. Real
Wed Sep 04, 2019 4:05 pm
Forum: MusE Sequencer
Topic: Drum-Channel
Replies: 1
Views: 129

Re: Drum-Channel

Yes, drum tracks in MusE can use any channel. The Arranger Track List has a 'Channel' column. Simply double-click the entry and an adjustment box will pop up. (Also, mouse right-click and middle-click will adjust the value.) By default it is set to channel 10 for drum tracks. Both Drum and Midi trac...
by Tim E. Real
Tue Sep 03, 2019 8:34 pm
Forum: MusE Sequencer
Topic: [Caveats] Modernizing + cross-platforming hard-coded stuff
Replies: 2
Views: 369

Re: [Caveats] Modernizing + cross-platforming hard-coded stuff

Just a heads up! I have gone ahead and done this, in git master. Please be aware that MusE config locations and file names have changed. Tim. From ChangeLog: - Replaced all hard-coded paths in main.cpp with QStandardPaths. (Tim) *** NOTE: This means the location of MusE config files and names have c...
by Tim E. Real
Sun Sep 01, 2019 6:58 pm
Forum: MusE Sequencer
Topic: New! Restored Python remote control
Replies: 3
Views: 161

Re: New! Restored Python remote control

Some thoughts about the experience: I learned that Python is normally a single global interpreter - you normally (see below) cannot run two python scripts in the same thread or even the same process. This presented a real head-scratching problem: We run our Pyro server code in a Python script. Start...
by Tim E. Real
Sun Sep 01, 2019 9:04 am
Forum: MusE Sequencer
Topic: New! Restored Python remote control
Replies: 3
Views: 161

Re: New! Restored Python remote control

Updates in git master now: OK, ignore what I said about host name and loopback address 127.0.0.1. Now it will work just fine with defaults, locally. If you want to talk to another machine, set a 'real' address. You can use the new MusE command line settings shown below. From ChangeLog: * Command lin...
by Tim E. Real
Wed Aug 28, 2019 10:11 pm
Forum: MusE Sequencer
Topic: New! Restored Python remote control
Replies: 3
Views: 161

Re: New! Restored Python remote control

OK The Python 3 bug is fixed. In git master now. The remote control supports Python 2 and 3 ! For details and a list of commands, a new README.python was added. And the main README was updated. It's pretty straight forward to get running. There are examples. Think of it, control over a network with ...
by Tim E. Real
Tue Aug 27, 2019 5:28 pm
Forum: MusE Sequencer
Topic: Remove Automation
Replies: 9
Views: 201

Re: Remove Automation

Oops, sorry! I responded too quickly. That is not really what you want - to edit the source files. You can do it from the cmake command line when compiling MusE. Like this, run from the 'build' directory (don't forget the two dots!): "cmake -DENABLE_LASH=OFF .." "make" "sudo...
by Tim E. Real
Tue Aug 27, 2019 4:27 pm
Forum: MusE Sequencer
Topic: Remove Automation
Replies: 9
Views: 201

Re: Remove Automation

Good day!

Correct.
by Tim E. Real
Tue Aug 27, 2019 4:17 pm
Forum: MusE Sequencer
Topic: Remove Automation
Replies: 9
Views: 201

Re: Remove Automation

When you built MusE it may have found LA(DI)SH development files installed and therefore included our support for it, which is enabled by default. If you type muse3 -h and see -L as an option, that means LASH support was compiled in. You can prevent it from loading with that -L option. You can disab...
by Tim E. Real
Tue Aug 27, 2019 9:58 am
Forum: MusE Sequencer
Topic: New! Restored Python remote control
Replies: 3
Views: 161

New! Restored Python remote control

10 years ago the ability to control MusE remotely via python was added, as an experimental cmake option. But it fell by the wayside and would not compile. For further info and commands (until I add a proper README) please see the bottom here: http://www.muse-sequencer.org/index.php/Reference_Informa...
by Tim E. Real
Sat Aug 24, 2019 4:21 pm
Forum: MusE Sequencer
Topic: Remove Automation
Replies: 9
Views: 201

Re: Remove Automation

Hm, 3.0.2 would not erase controllers? Strange. Ah, perhaps that was before I added long-missing controller graph manipulation features. I believe in that case the only way might have been to use the 'eraser' tool. Selecting parts of the graph and clicking 'Delete Events' or pressing 'del' key might...
by Tim E. Real
Sat Aug 24, 2019 12:28 am
Forum: MusE Sequencer
Topic: Remove Automation
Replies: 9
Views: 201

Re: Remove Automation

One way to do this is as follows: Open each midi part in the Piano Roll Editor or Drum Editor and click the 'Ctrl' button and add the desired controller graph to be viewed, in this case probably the one desired is labelled "7 MainVolume". Then use the various editing features to delete the...
by Tim E. Real
Wed Aug 14, 2019 12:15 am
Forum: MusE Sequencer
Topic: latest git pull will not build on Arch
Replies: 10
Views: 344

Re: latest git pull will not build on Arch

Sorry to hear that. The temporary solution is to change /usr/include/pango-1.0/pango/pango-coverage.h and /usr/include/pango-1.0/pango/pango-font.h Where it includes hb.h, it should include harfbuzz/hb.h instead. Another less intrusive solution might be to simply make a new file link /usr/include/hb...
by Tim E. Real
Mon Aug 12, 2019 9:14 pm
Forum: MusE Sequencer
Topic: latest git pull will not build on Arch
Replies: 10
Views: 344

Re: latest git pull will not build on Arch

For now, you can disable LV2 GTK2 support by recompiling MusE
without the ENABLE_LV2_GTK2 cmake flag.

It means a few plugins might not show a UI at all, but others may be able
offer a different UI that will be automatically selected or you can choose (see Settings > LV2 gui behaviour).
by Tim E. Real
Sun Aug 11, 2019 9:53 pm
Forum: MusE Sequencer
Topic: latest git pull will not build on Arch
Replies: 10
Views: 344

Re: latest git pull will not build on Arch

Your output log shows the error is several layers deep into gtk/pango. Are you sure you have harfbuzz-devel package? Does the file /usr/include/harfbuzz/hb.h exist? No? How about /usr/include/hb.h then? If the answer is the former, then this looks suspicious: /usr/include/pango-1.0/pango/pango-cover...
by Tim E. Real
Sat Aug 10, 2019 11:17 pm
Forum: MusE Sequencer
Topic: Distrho Plugins crash in Muse
Replies: 35
Views: 1283

Re: Distrho Plugins crash in Muse

Whee. For the first time I just found the equivalent of MusE's 'Use first available', 'Ask once, 'Ask always' in the Plugins tab of QTractor's Options dialog. Which then enables the equivalent of our 'Select gui type' popup menu. And... Guess what... Tested Helm with external UI in QTractor: Using l...

Go to advanced search