Search found 426 matches
- Thu Jan 14, 2021 12:29 am
- Forum: MusE Sequencer
- Topic: MIDI clock questions
- Replies: 7
- Views: 167
Re: MIDI clock questions
Please see: https://github.com/muse-sequencer/muse/issues/661 See my last two comments there, about an outstanding clock bug - still TO BE FIXED. It means that the clock is indeed generated on Jack outputs - but only if the 'ALSA' button is checked ! Dumb bug, I know. It also means our Jack output c...
- Sun Dec 27, 2020 3:29 pm
- Forum: MusE Sequencer
- Topic: Import and reading MIDI file
- Replies: 3
- Views: 117
Re: Import and reading MIDI file
Hi. Sorry about the crash!
Before you press play on your creation, please save it to a .med file and post the file or a link to it.
I will examine it to see if there are any clues why it might be crashing.
Thanks.
Before you press play on your creation, please save it to a .med file and post the file or a link to it.
I will examine it to see if there are any clues why it might be crashing.
Thanks.
- Fri Dec 11, 2020 12:25 am
- Forum: MusE Sequencer
- Topic: Problem launching Muse
- Replies: 25
- Views: 416
Re: Problem launching Muse
Sure, you can do it the manual way as described on the Jack website, by editing the security file and adding yourself to the Audio group, but Ubuntu Studio Controls is much easier. I don't know why they didn't mention it on that help site. Install Ubuntu Studio Controls with your package manager, an...
- Sun Dec 06, 2020 3:51 pm
- Forum: MusE Sequencer
- Topic: MIDI Editor - select all events in sound
- Replies: 6
- Views: 137
Re: MIDI Editor - select all events in sound
Tested: Both shift and tooltips work here.
Shift should work on any OS. But the tooltips I'm not sure. @kybos is that possible?
I'm on OpenSuse.
Shift should work on any OS. But the tooltips I'm not sure. @kybos is that possible?
I'm on OpenSuse.
- Sun Nov 22, 2020 8:42 pm
- Forum: MusE Sequencer
- Topic: [SOLVED] Sound from sf2-players are modulated
- Replies: 5
- Views: 115
Re: Sound from sf2-players are modulated
According to the picture, the modulation 'static' value is 104. Also the sustain 'static' value is 127. Please reset them to zero by adjusting their respective controls at the left of each controller graph. These 'static' values are values that are just 'current' and not part of any graph, although ...
- Sun Nov 22, 2020 4:24 pm
- Forum: MusE Sequencer
- Topic: [SOLVED] Sound from sf2-players are modulated
- Replies: 5
- Views: 115
Re: Sound from sf2-players are modulated
Is it possible that after you record-arm the track to begin accepting keyboard input, but before you hit record, the modulation wheel on your keyboard changes? That would apply some modulation but not record it. My mod wheel can get dirty sometimes, so I usually ensure to operate it a few times and ...
- Sun Nov 01, 2020 6:26 am
- Forum: MusE Sequencer
- Topic: I am surely a stupid boy
- Replies: 8
- Views: 310
Re: I am surely a stupid boy
Hi saturnin51 sorry for the... ahem... delay. (Get it? Latency, delay? :wink: ) In git master now: - Fixed bug 853: Crash in infinite loop in latency code. Don't examine things connected TO a midi device if examining its 'capture' part. - Latency code: Optimization of most loops, should be a bit fas...
- Sat Oct 31, 2020 8:15 pm
- Forum: MusE Sequencer
- Topic: [SOLVED] Changes when running Midi > Scripts?
- Replies: 20
- Views: 451
Re: Changes when running Midi > Scripts?
Thanks! Wow, MusE is pretty smart, eh? MusE is smart. And now MusE is pretty. Thanks to kybos . I suggest we remove python 2 completely. It's obsolete and no longer maintained anyway. Fine with me. Should be simple to bump up the cmake requirement and update the READMEs. I made sure the remote featu...
- Fri Oct 30, 2020 10:38 pm
- Forum: MusE Sequencer
- Topic: [SOLVED] Changes when running Midi > Scripts?
- Replies: 20
- Views: 451
Re: Changes when running Midi > Scripts?
Ooh, my mistake, sorry for the noise.
I think I saw that script document before but I don't recall seeing the flexibility of different languages.
Wow, MusE is pretty smart, eh?
I think I saw that script document before but I don't recall seeing the flexibility of different languages.
Wow, MusE is pretty smart, eh?
- Fri Oct 30, 2020 1:00 am
- Forum: MusE Sequencer
- Topic: [SOLVED] Importing Midi file to drum track
- Replies: 4
- Views: 133
Re: Importing Midi file to drum track
Hm, MusE is supposed to automatically detect what is a drum track when importing.
If I recall, it checks if the track to be imported is on channel 10.
Otherwise it assumes it is a midi track, since there is really no other way to distinguish them.
Are these drum file tracks not on channel 10?
If I recall, it checks if the track to be imported is on channel 10.
Otherwise it assumes it is a midi track, since there is really no other way to distinguish them.
Are these drum file tracks not on channel 10?
- Fri Oct 30, 2020 12:58 am
- Forum: MusE Sequencer
- Topic: [SOLVED] Importing Midi file to drum track
- Replies: 4
- Views: 133
Re: Importing Midi file to drum track
Click on any Midi or Drum track's icon column in the Track List in the Arranger, and a menu will pop up which lets you change the track type to the other kind. HTH. Historical note: In Werner's original MusE-2 (now called MusE Evolution in the attic repo) the editor could be instantly switched to ei...
- Thu Oct 29, 2020 11:22 pm
- Forum: MusE Sequencer
- Topic: [SOLVED] Changes when running Midi > Scripts?
- Replies: 20
- Views: 451
Re: Changes when running Midi > Scripts?
Oscillator's idea may be more of a candidate for MusE's remote python scripting feature. Users would not be familiar with how to access MusE variables and structures via the built-in scripts, whereas the remote feature has documented 'well protected' commands. See the README.python. Once it is set u...
- Tue Oct 27, 2020 11:13 pm
- Forum: MusE Sequencer
- Topic: [SOLVED] Changes when running Midi > Scripts?
- Replies: 20
- Views: 451
Re: Changes when running Midi > Scripts?
Oh, wait. I have not pulled for some days now.
You changed the name from 'Plugins' to 'Scripts'?
Well, whatever it's called now, if you can change the README would be great, thanks.
You changed the name from 'Plugins' to 'Scripts'?
Well, whatever it's called now, if you can change the README would be great, thanks.
- Tue Oct 27, 2020 11:10 pm
- Forum: MusE Sequencer
- Topic: [SOLVED] Changes when running Midi > Scripts?
- Replies: 20
- Views: 451
Re: Changes when running Midi > Scripts?
Ha! Coincidentally I noticed the other day that I think I made a mistake in the README, which may cause confusion. The 'Functions' menus are all C++ code, not Python. It's the Midi 'Plugins' that use Python. So I believe the following should be corrected if I'm not mistaken: "The bundled midi script...
- Fri Oct 09, 2020 11:30 pm
- Forum: MusE Sequencer
- Topic: [MUSEIC] Naked God featuring Crownbird - HeadCrush (industrial)
- Replies: 2
- Views: 136
Re: [MUSEIC] Naked God featuring Crownbird - HeadCrush (industrial)
Yay. Actual guitar solos in MusE. That's my kinda thing.
Additional lead vocals sound nice. Good collaboration!
Additional lead vocals sound nice. Good collaboration!