Search found 192 matches

by Tim E. Real
Wed May 15, 2019 6:14 pm
Forum: MusE Sequencer
Topic: Default pan
Replies: 8
Views: 158

Re: Default pan

I suppose the terms 'imager', 'pan', 'combiner', 'separator', 'blend', are sort of grey area with some overlap. I guess I was mostly referring to artificial imager plugins (delays etc.), but your recent issue request illustrates that we could at least build in a basic stereo-to-mono 'combiner' (blen...
by Tim E. Real
Wed May 15, 2019 5:06 pm
Forum: MusE Sequencer
Topic: error message: Sending key 'preset' to UI failed, out of space
Replies: 4
Views: 77

Re: error message: Sending key 'preset' to UI failed, out of space

Quick postulate: "Out of space" might not mean the same as "Out of memory".
There might only be a certain amount of 'space' reserved for the operation (by whatever is printing that message),
or say, maximum number of such operations or synths etc.
by Tim E. Real
Wed May 15, 2019 4:55 pm
Forum: MusE Sequencer
Topic: Default pan
Replies: 8
Views: 158

Re: Default pan

The default pan in Muse seems to be basic left and right with no controls for width. I've tried using a stereo width plugin to enhance my string sections, but to no avail. Correct, there's no width control. That is left up to a plugin if desired. Not sure why they didn't work for you. I've used the...
by Tim E. Real
Wed May 15, 2019 4:03 pm
Forum: MusE Sequencer
Topic: error message: Sending key 'preset' to UI failed, out of space
Replies: 4
Views: 77

Re: error message: Sending key 'preset' to UI failed, out of space

I'm going to give you a new handle: The Punisher. :wink: Delivering punishing tests, ha ha. Wow, that error isn't found in our source, it seems like a system error telling you out of memory or something. It might very well be the LV2 synths (or our encapsulation of them) eating up memory, as logical...
by Tim E. Real
Wed May 15, 2019 2:09 am
Forum: MusE Sequencer
Topic: Sends from instrument tracks.
Replies: 3
Views: 124

Re: Sends from instrument tracks.

Not quite sure the question but if you mean external hardware (or software) effects then the way to do it is by using an Audio Output track to send, and an Audio Input track to return from the external effect. Then those two track must be inserted into some chain, for example from an existing Wave t...
by Tim E. Real
Tue May 14, 2019 10:46 pm
Forum: MusE Sequencer
Topic: Quantize
Replies: 3
Views: 115

Re: Quantize

No I do not think so at the moment, unless I have missed something. A few days ago I fixed some quantization stuff in another report, and I remarked that we do not appear to have separate length quantization adjustment - you must 'lump it in' with the positional quantizations in those function dialo...
by Tim E. Real
Tue May 14, 2019 10:10 pm
Forum: MusE Sequencer
Topic: Problem with loading lv2 presets
Replies: 3
Views: 125

Re: Problem with loading lv2 presets

Hi, yes I mentioned I had noticed this before, but I had not fixed it yet.

Fixed in git master now.

Tested OK with Helm synth and AmSynth, which have lots n' lots of presets.

Thanks.
by Tim E. Real
Thu May 09, 2019 8:35 pm
Forum: MusE Sequencer
Topic: What is the "marker" column for?
Replies: 1
Views: 83

Re: What is the "marker" column for?

Hi, I don't see this column.
Which one is that?
by Tim E. Real
Wed May 01, 2019 6:45 am
Forum: MusE Sequencer
Topic: Bug: length and active quantization dysfunctional in MusE 3.1pre
Replies: 2
Views: 63

Re: Bug: length and active quantization dysfunctional in MusE 3.1pre

Rambling on... The Midi Transformator and Midi Input Transformator dialogs are also powerful tools. I just tried the Midi Transformator dialog in the functions menu for the first time in a long time. (Some functions there are similar to other more dedicated things found in the functions menu.) I tes...
by Tim E. Real
Wed May 01, 2019 5:33 am
Forum: MusE Sequencer
Topic: Bug: length and active quantization dysfunctional in MusE 3.1pre
Replies: 2
Views: 63

Re: Bug: length and active quantization dysfunctional in MusE 3.1pre

My fault. Sloppy copy and paste regression at 21.01.2019 Only the Drum Editor should have had that 'false' argument, as it did before my changes. Fixed in git master now. It should now behave exactly as before. As for the actual behaviour, another coder did that. Be sure to set the strength to 100% ...
by Tim E. Real
Wed May 01, 2019 1:22 am
Forum: MusE Sequencer
Topic: Feature request: save state of zoom settings and (vertical) scrollbar in editors
Replies: 2
Views: 98

Re: Feature request: save state of zoom settings and (vertical) scrollbar in editors

Hi, I have been looking into this since another user has requested it. Been super busy with latency correction branch though... But it is near the top of my mind though because true, it is annoying. We currently save the position and size only. It can be seen that these are carried over to any new w...
by Tim E. Real
Mon Apr 15, 2019 4:51 am
Forum: MusE Sequencer
Topic: [hi-res timers] Important for users of ALSA Midi, no Jack
Replies: 1
Views: 206

[hi-res timers] Important for users of ALSA Midi, no Jack

Hi, for a while I have noticed that here on my distro and apparently some others that MusE will pick the lowly 250Hz ALSA system timer and you'll get a warning - unless Jack is run first, even if Jack is subsequently stopped. I have noticed it in some users' bug reports and logs. I just found out wh...
by Tim E. Real
Sun Apr 14, 2019 8:51 pm
Forum: MusE Sequencer
Topic: Muse editor blank
Replies: 24
Views: 562

Re: Muse editor blank

Ha! Great story :)
by Tim E. Real
Sun Apr 14, 2019 6:49 pm
Forum: MusE Sequencer
Topic: Muse editor blank
Replies: 24
Views: 562

Re: Muse editor blank

That guitar came from the days when everyone wanted a Strat. But couldn't afford it and bought Ibanez instead :lol: But that locking Rose is well worth it. Best trem ever. Yeah, we all wanted a Strat with scalloped frets, if you know what (or who) I mean. Hey don't feel bad, look where our team end...
by Tim E. Real
Sun Apr 14, 2019 4:56 pm
Forum: MusE Sequencer
Topic: Latest git pull build fails. [SOLVED]
Replies: 1
Views: 80

Re: Latest git pull build fails. [SOLVED]

Whew. That's a relief. Not another bug - I'm all bugged out!
Yeah, cmake gets confused sometimes. especially with major changes, and you have to 'purge' the build folder.
I use KDevelop and it has a 'Purge' button which I use a lot.

Go to advanced search