Search found 316 matches

by Tim E. Real
Sat Jan 18, 2020 11:27 pm
Forum: MusE Sequencer
Topic: MusE 3.1pre4
Replies: 30
Views: 700

Re: MusE 3.1pre4

Yes I think that is correct. The Omni behaviour is essentially the same as old MusE before channels routes were added. Remember the single connection button way back? At this point it could be asked what good is multi-channel support if most track types are not multi-channel? True, only one track ty...
by Tim E. Real
Sat Jan 18, 2020 8:28 pm
Forum: MusE Sequencer
Topic: MusE 3.1pre4
Replies: 30
Views: 700

Re: MusE 3.1pre4

Further insight into Omni: There is some magic that happens with Omni in two special cases: In the case of Omni connecting a mono audio track to another track having two or more channels (ie. a stereo track): MusE will automatically split (copy) that mono signal to both of the first two channels of ...
by Tim E. Real
Sat Jan 18, 2020 7:35 pm
Forum: MusE Sequencer
Topic: MusE 3.1pre4
Replies: 30
Views: 700

Re: MusE 3.1pre4

A brief explanation of Omni: Omni has no bearing regarding Jack routes. Omni only applies to our own track-to-track routes. That's one reason why I say QJackCtl should have no trouble with MusE. Omni is a convenient way of quickly connecting MusE tracks together 'wholesale' without having to connect...
by Tim E. Real
Sat Jan 18, 2020 6:27 pm
Forum: MusE Sequencer
Topic: MusE 3.1pre4
Replies: 30
Views: 700

Re: MusE 3.1pre4

Hi. Just enough time for a very quick rebuttal:
MusE should have no trouble using QJackCtl or similar for making connections. Great care was taken to ensure that.
You can use either one to make your connections.
If anyone has observed trouble with using QJackCtl, please let me know. Should not be so.
by Tim E. Real
Wed Jan 15, 2020 8:41 am
Forum: MusE Sequencer
Topic: Looping doesn't work anymore?
Replies: 5
Views: 166

Re: Looping doesn't work anymore?

A fix has been applied in git master now. It has been that way for quite a while. I fixed it some time ago in another pending branch of mine (pos_ctrl_fixes). So I cherry picked two things from my branch: 1) Fix when tempo serial number is incremented. (Fixes broken looping etc.) 2) Add rounding cho...
by Tim E. Real
Tue Jan 14, 2020 6:55 am
Forum: MusE Sequencer
Topic: Looping doesn't work anymore?
Replies: 5
Views: 166

Re: Looping doesn't work anymore?

Observed. Hm, something messed up with loop points after tempo is changed. If tempo is changed by say 2X, the loop points effectively become at twice their current positions. If tempo is changed by say 0.5X, the loop points effectively become at half their current positions. Workaround for now: Afte...
by Tim E. Real
Mon Jan 13, 2020 7:09 pm
Forum: MusE Sequencer
Topic: Looping doesn't work anymore?
Replies: 5
Views: 166

Re: Looping doesn't work anymore?

Checking...
by Tim E. Real
Fri Jan 10, 2020 6:06 pm
Forum: MusE Sequencer
Topic: linuxsampler lv2 saved presets do not load.
Replies: 7
Views: 417

Re: linuxsampler lv2 saved presets do not load.

Hi, just a heads up:

Official Lilv 0.24.6 has been released in November 2019.

It appears to contain the required fixes for this problem, hopefully no more compiling from git.

http://drobilla.net/category/lilv/
by Tim E. Real
Thu Jan 09, 2020 7:24 pm
Forum: MusE Sequencer
Topic: [SOLVED] Small fix in forum description
Replies: 5
Views: 214

Re: [SOLVED] Small fix in forum description

Robert will likely respond, but just FYI for anyone wondering:
The 'school' site is Andrew's, one of the MusE developers.
Not malicious, just his site that is exposed in this case.
by Tim E. Real
Wed Jan 01, 2020 10:58 pm
Forum: MusE Sequencer
Topic: [Audio] New! Time-stretching and sample-stretching
Replies: 4
Views: 202

Re: [Audio] New! Time-stretching and sample-stretching

How to use the new markers: The two types of markers are placed and manipulated by selecting one of the two new tool buttons: Time-stretch and samplerate-stretch. One stretches the audio without changing pitch, and the other alters samplerate which stretches AND changes pitch. (A separate pitch-shi...
by Tim E. Real
Wed Jan 01, 2020 10:01 pm
Forum: MusE Sequencer
Topic: {SOLVED] MESS Fluidsynth - multiple sf2's
Replies: 4
Views: 228

Re: MESS Fluidsynth - multiple sf2's

Don't panic. It works fine. Please ensure that after you load the multiple soundfonts, you actually select a patch on each of the fluidsynth channels. For example use the midi mixer strip to select a valid patch name or number, for each of the channels. There's a small bug in MusE in that failure to...
by Tim E. Real
Wed Jan 01, 2020 5:47 pm
Forum: MusE Sequencer
Topic: [Audio] New! Time-stretching and sample-stretching
Replies: 4
Views: 202

Re: [Audio] New! Time-stretching and sample-stretching

Did you know: Before these fixes, if you run the audio system at a sample rate other than 44100Hz, the metronome's fixed 44100Hz audio samples are not correct ! Try it, at say 96000Hz and see for yourself. With these fixes, the metronome samples are automatically converted once at startup, or when c...
by Tim E. Real
Wed Jan 01, 2020 11:33 am
Forum: MusE Sequencer
Topic: [Audio] New! Time-stretching and sample-stretching
Replies: 4
Views: 202

Re: [Audio] New! Time-stretching and sample-stretching

Some further info: Install RubberBand developer packages or build it, of course. My system uses a custom streaming 'plugin' system. Each of the SRC, RubberBand, and Zita converters you see in the list above is an actual plugin dynamic .so library. The ones shown need not be the only ones listed. Mor...
by Tim E. Real
Wed Jan 01, 2020 11:07 am
Forum: MusE Sequencer
Topic: [Audio] New! Time-stretching and sample-stretching
Replies: 4
Views: 202

[Audio] New! Time-stretching and sample-stretching

Happy new year everyone. I've merged my time-stretching branch into git master, after a very long wait. It automatically installs live sample rate converters when importing audio files at any sample rate. It automatically works when loading a project with a sample rate different than the system samp...
by Tim E. Real
Thu Dec 19, 2019 3:28 am
Forum: MusE Sequencer
Topic: [SOLVED] How to set global font color
Replies: 2
Views: 79

Re: How to set global font color

Open the 'Dark Theme.qss' or 'Ardour.qss' and change the values in the 'color' section of the 'QWidget' section at the top of the page: Here you can see I made 'red' 255, which makes the text reddish. Test OK. QWidget { background-color: rgb(30,30,30); color: rgb(255,120,120); } Bonus: Today in git ...

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