Search found 157 matches

by Basslint
Mon Sep 23, 2019 5:42 am
Forum: Linux Distributions & Other Software
Topic: Geekos DAW (libre music-making repository for openSUSE)
Replies: 8
Views: 306

Re: Geekos DAW (libre music-making repository for openSUSE)

Hi, It's good and necessary project for openSUSE users ) May be it can be expanded to other distros on OBS. Actually, I'd like to join as maintainer, for example to support TW builds. I have small repo (so got some expirience) https://build.opensuse.org/project/show/home:kill_it Hello, this is very...
by Basslint
Sun Sep 22, 2019 6:08 pm
Forum: The Producer's Area
Topic: Open Source Music Nexus Challenge Discussion
Replies: 9
Views: 125

Re: Open Source Music Nexus Challenge Discussion

Great idea! but I have to say that I disagree with the fact that nonfree DAWs are allowed. That's a bit like saying that they are not ready to make music, IMHO.
by Basslint
Fri Sep 20, 2019 5:25 pm
Forum: Linux Distributions & Other Software
Topic: NixOS and music: Experiences?
Replies: 12
Views: 347

Re: NixOS and music: Experiences?

I'm tired of dependency hell doing music on Ubuntu. I've read a lot about NixOS and it sounds wonderful, but I don't know how much support for audio applications it provides. Has anybody here used it? Forgive me the shameless plug but on openSUSE, we have a repo which uses an automatic build system...
by Basslint
Fri Sep 20, 2019 7:21 am
Forum: Linux Distributions & Other Software
Topic: Geekos DAW (libre music-making repository for openSUSE)
Replies: 8
Views: 306

Geekos DAW (libre music-making repository for openSUSE)

Hello, in the past month Jo Boschetti, a veteran openSUSE contributor, started collecting a lot of libre music-making software for GNU/Linux in a single repository on OBS (which is a mix between Github/Gitlab and Arch Linux’ AUR). I joined him after a while, we curated some of the software already a...
by Basslint
Thu Sep 19, 2019 5:18 pm
Forum: Developer's Section
Topic: VAMP as realtime plugins
Replies: 3
Views: 127

Re: VAMP as realtime plugins

I don't think so, they are pretty slow. What are you trying to achieve with the polyphonic pitch tracking that requires it to be real-time? Guitar-to-MIDI conversion without hexaphonic pickups :lol: There are other real-time friendly pitch tracking algorithms that are available under free licenses....
by Basslint
Sun Sep 15, 2019 1:01 pm
Forum: Developer's Section
Topic: low latency linux audio i/o library
Replies: 2
Views: 103

Re: low latency linux audio i/o library

Hi. I've tried PulseAudio with poor results given what I need. I'm trying to make my audio output match the input as fast as possible. Hello, aside from using JACK, what you want to do is called "pitch tracking" and there are several libraries that do it already, most notably aubio which ...
by Basslint
Sun Sep 15, 2019 12:55 pm
Forum: Developer's Section
Topic: VAMP as realtime plugins
Replies: 3
Views: 127

VAMP as realtime plugins

Hello,

is there a way to run VAMP plugins in realtime mode? I know they are meant for audio labeling but they could be useful for things like polyphonic pitch tracking as well.
by Basslint
Tue Sep 10, 2019 9:22 am
Forum: Plugins, Effects and Instruments
Topic: Percussion Synthesizer
Replies: 86
Views: 4986

Re: Percussion Synthesizer

Hi, thank you :) I've added this in the README file. No problem! Thank you for sharing this awesome program. Before the packages gets more popular, a question - do you prefer that packages keep the uppercase first letter (Redkite and Geonkick) or it's indifferent? Also (not related to package, but ...
by Basslint
Sun Sep 08, 2019 11:24 am
Forum: Plugins, Effects and Instruments
Topic: Percussion Synthesizer
Replies: 86
Views: 4986

Re: Percussion Synthesizer

Thanks for the further explanation, Iurie.

Geonkick now has an openSUSE package (redkite as well, same repo). I tested it both standalone and LV2 under Ardour, and it works.
by Basslint
Sat Sep 07, 2019 3:00 pm
Forum: Support / Suggestions
Topic: Standardized MIDI map schema
Replies: 2
Views: 186

Re: Standardized MIDI map schema

I've been using DrumGizmo a lot and I like your idea, I think. There are actually 127 midi notes available, true? Most of the percussion maps start with the Kick at 35 and go up, sometimes somewhat randomly to, for example in the DRS kit, note 76. I'm about to make my own 'unified' DrumGizmo map of...
by Basslint
Thu Sep 05, 2019 8:00 am
Forum: Plugins, Effects and Instruments
Topic: Percussion Synthesizer
Replies: 86
Views: 4986

Re: Percussion Synthesizer

I'm thinking about writing an LV2 plugin with an interface made in QML which comunicates via OSC to the sound engine, so that the GUI and audio part are well separated. Your opinion as a much more experienced developer would be much appreciated :D Sorry, I have misinterpreted what you mean by this....
by Basslint
Thu Sep 05, 2019 7:40 am
Forum: Developer's Section
Topic: [Proposal] LV2 for VST2 developers guide
Replies: 16
Views: 484

Re: [Proposal] LV2 for VST2 developers guide

There are strong arguments to use native C for LV2 programming. At least for the DSP part. If you need realtime, you must not use almost everything that makes the difference between C and C++. Or you have to be very careful. But then the C++ code looks looks quite ugly... Anyway, I use C++ even for...
by Basslint
Wed Sep 04, 2019 3:34 pm
Forum: Support / Suggestions
Topic: Standardized MIDI map schema
Replies: 2
Views: 186

Standardized MIDI map schema

Hello, Each DrumGizmo kit is different, but a well defined standard for MIDI maps might make life easier for both kit-makers (who don't have to come up with their own layouts) and users, who can just swap different drumkits without having to modify their MIDI sequences. This kind of auditioning of d...
by Basslint
Wed Sep 04, 2019 9:23 am
Forum: Plugins, Effects and Instruments
Topic: Percussion Synthesizer
Replies: 86
Views: 4986

Re: Percussion Synthesizer

Hello Iurie, sorry for the bump, I actually wanted to come back on this thread to compliment you for the quality of geokick's code, it's very readable C++! Hi! Thank you! I wish I could have time for commenting more the code. I tried to comment at least some sensible points. If you know Qt, that th...

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