Search found 120 matches

by deva
Wed Jul 17, 2019 7:21 pm
Forum: Development
Topic: OSX State-of-Play?
Replies: 25
Views: 5088

Re: OSX State-of-Play?

Did you manage to get the lv2 to work? I got it to build and load in the DAW, but the UI doesn't work. I was thinking of maybe configuring an Ardour session on my Linux machine, and then trying to load it on the Mac to see if it would at least make some noise, but I haven't tried it yet. You could ...
by deva
Tue Jul 16, 2019 8:45 pm
Forum: Linux Music News
Topic: Release DrumGizmo 0.9.17
Replies: 1
Views: 108

Release DrumGizmo 0.9.17

DrumGizmo version 0.9.17 has been released.
It is a major feature release.
Read more here: viewtopic.php?f=55&t=20225
by deva
Tue Jul 16, 2019 7:33 pm
Forum: Development
Topic: OSX State-of-Play?
Replies: 25
Views: 5088

Re: OSX State-of-Play?

I finally tried building this on MacOS. Is there a way to build a MacOS native LV2? I tried fiddling with the parameters to ./configure, and it built an LV2 version, but it looks like it is Linux native, having .so instead of .dylib ... I didn't work up the gumption to find the VST2 SDK, but I do h...
by deva
Mon Jul 15, 2019 8:09 am
Forum: DrumGizmo
Topic: DrumGizmo 0.9.17 Released!
Replies: 1
Views: 98

DrumGizmo 0.9.17 Released!

DrumGizmo 0.9.17 Released! DrumGizmo is an open source, multichannel, multilayered, cross-platform drum plugin and stand-alone application. It enables you to compose drums in midi and mix them with a multichannel approach. It is comparable to that of mixing a real drumkit that has been recorded with...
by deva
Thu Jun 27, 2019 4:18 pm
Forum: Development
Topic: OSX State-of-Play?
Replies: 25
Views: 5088

Re: OSX State-of-Play?

I'm not sure the UI works yet. The code to make it work should be in place, but I haven't tested it yet.
I think you can simply rename the .so file to .dylib as with the vst and perhaps it just-works(tm) ?
by deva
Fri May 31, 2019 3:37 pm
Forum: Development
Topic: OSX State-of-Play?
Replies: 25
Views: 5088

Re: OSX State-of-Play?

I just merged the Cocoa backend to the develop branch. It has been tested on Yosemite and Mojave (the latest version of OSX) with Reaper. To test it, follow the instructions on our osx development page: https://drumgizmo.org/wiki/doku.php?id=dev:macosx_building_howto Since it is still highly experim...
by deva
Sun May 12, 2019 11:56 am
Forum: Support / Suggestions
Topic: No jackaudio output on Raspberry Pi
Replies: 4
Views: 180

Re: No jackaudio output on Raspberry Pi

Just for future reference; which jack settings did you end up with?
by deva
Thu May 09, 2019 5:15 am
Forum: Support / Suggestions
Topic: No jackaudio output on Raspberry Pi
Replies: 4
Views: 180

Re: No jackaudio output on Raspberry Pi

Could you post the full commandline as you are currently running it? It may be a problem due to low latency (small jack buffer) and resampling being active (ie. too much load on the CPU). If you can try running it with increased buffersize (2048 samples for example) and run jack in the same samplera...
by deva
Thu May 09, 2019 5:11 am
Forum: Support / Suggestions
Topic: No sound output via jack
Replies: 2
Views: 115

Re: No sound output via jack

I think this is a duplicate of your other question?: viewtopic.php?f=57&t=20004&p=106526
by deva
Tue May 07, 2019 1:59 pm
Forum: Support / Suggestions
Topic: Drumgizmo VST and Tracktion Waveform.
Replies: 7
Views: 205

Re: Drumgizmo VST and Tracktion Waveform.

Does other linux-VST UIs work in Tracktion? It could be a bug in Tracktion...
by deva
Mon May 06, 2019 2:51 pm
Forum: Support / Suggestions
Topic: Drumgizmo VST and Tracktion Waveform.
Replies: 7
Views: 205

Re: Drumgizmo VST and Tracktion Waveform.

Ahh, that makes a lot more sense :-)

Does the UI work in other hosts? Ardour or Reaper for example?
And does the UI show up on other native linux plugins?
by deva
Mon May 06, 2019 5:25 am
Forum: Support / Suggestions
Topic: Drumgizmo VST and Tracktion Waveform.
Replies: 7
Views: 205

Re: Drumgizmo VST and Tracktion Waveform.

I have added your issue to our roadmap.
We'll let you know when we start working on it - hopefully it should be relatively soon(tm) :-)

To help with the process can you tell us a bit about what "subj link" is? I have not been able to find anything about it.
by deva
Sun May 05, 2019 10:45 am
Forum: Development
Topic: OSX State-of-Play?
Replies: 25
Views: 5088

Re: OSX State-of-Play?

Cool! :-) You can check out the cocoa_ui branch and follow the instructions on https://drumgizmo.org/wiki/doku.php?id=dev:macosx_building_howto Inside the plugingui folder there should be an application called plugingui which you should be able to run to see the UI without the engine. We made that t...
by deva
Sat May 04, 2019 3:06 pm
Forum: Development
Topic: OSX State-of-Play?
Replies: 25
Views: 5088

Re: OSX State-of-Play?

OSX support is drawing nearer:
http://aasimon.org/public/drumgizmo/rea ... -first.mkv (note: audio works, but was not recorded by the screen-scraper)

I even managed to get the plugin UI embedding to work now:
http://aasimon.org/public/drumgizmo/rea ... -first.mkv
by deva
Sun Apr 14, 2019 11:02 am
Forum: Development
Topic: OSX State-of-Play?
Replies: 25
Views: 5088

Re: OSX State-of-Play?

I have recently made some progress in the OSX/Cocoa UI area: http://aasimon.org/public/drumgizmo/osx-teaser.mkv It still needs a lot of work (improving on the performance for one thing) but most of the old road-blocks has been bypassed. Interested readers can check out the cocoa_ui branch to try it ...

Go to advanced search