Search found 122 matches

by skei
Fri Mar 08, 2019 10:39 am
Forum: Developer's Section
Topic: execute .so
Replies: 6
Views: 503

Re: execute .so

I don't know about other users, but personally - when I'm a user, not a developer - I really don't like the idea of a single 'mega plugin' which contains all the other plug-ins a developer ever made. I've run into this issue a few times in the past with some commercial plug-ins, and while they don'...
by skei
Thu Mar 07, 2019 2:52 pm
Forum: Developer's Section
Topic: execute .so
Replies: 6
Views: 503

Re: execute .so

cool! nice to hear that other people have been thinking in similar ways! my idea is maybe not too far fetched, as i thought, hehe.. multiple plugins in the same binary is supported already by all plugin formats.. a little messy with vst2 and all that shell stuff, but absolutely doable.. with all oth...
by skei
Thu Mar 07, 2019 6:56 am
Forum: Developer's Section
Topic: execute .so
Replies: 6
Views: 503

Re: execute .so

i know there's not much of a reason.. it's more that i am curios, and it sounds like a fun thing to try.. :-) the point is to NOT have a separate binary executable.. for example, i could release one plugin_pack.so file, which contained several plugins, each in all the supported formats (ladspa, dssi...
by skei
Wed Mar 06, 2019 2:48 pm
Forum: Developer's Section
Topic: execute .so
Replies: 6
Views: 503

execute .so

hi again.. been busy with some music stuff, but now i'm back to coding again.. in my toolkit, each plugin format is more or less just a thin wrapper that acts as a 'translator' between the host and our internal plugin format, and the plugin code itself is separated from the wrapper code.. so, i rece...
by skei
Mon Feb 11, 2019 11:51 am
Forum: Developer's Section
Topic: kode (plugin toolkit)
Replies: 27
Views: 1713

Re: kode (plugin toolkit)

thanks! i'm almost finished with the modulation stuff now (mod matrix, env, lfo, step seq), which will drastically expand the possibilities.. after that, it's probably time to start thinking about a 'proper' gui.. and posting some binaries.. optimizations have to wait a little longer, until things h...
by skei
Sun Feb 10, 2019 9:07 am
Forum: Developer's Section
Topic: kode (plugin toolkit)
Replies: 27
Views: 1713

synth test/prototype..

very, very early test/prototype of the synth i'm experimenting with.. http://www.youtube.com/watch?v=iEcpJDERfG0 just me playing around with the parameters, without purpose, using a roli seaboard (block) and mpe mode.. gui is minimalistic and primitive on purpose.. (a test/prototype!).. screen-glitc...
by skei
Fri Jan 18, 2019 8:07 am
Forum: Developer's Section
Topic: kode (plugin toolkit)
Replies: 27
Views: 1713

Re: kode (plugin toolkit)

been working on "traditional" multitimbral midi vs mpe vs note expressions .. needed some thinking and adjustments to the code to make them coexist nicely.. it turned out to be a bit more involved than i thought, but i think i found a good solution now.. one major bug to fix: bitwig doesn'...
by skei
Tue Jan 08, 2019 11:22 pm
Forum: Developer's Section
Topic: kode (plugin toolkit)
Replies: 27
Views: 1713

Re: kode (plugin toolkit)

btw, i just added initial mpe support..
works great in bitwig and reaper, using my seaboard....
it should work just as well for lv2 too, but i haven't tested it!
cool! :-)
by skei
Tue Jan 08, 2019 4:22 pm
Forum: Developer's Section
Topic: kode (plugin toolkit)
Replies: 27
Views: 1713

Re: kode (plugin toolkit)

I just wanted to say that I'm really looking forward to seeing what you're making. I've used your old plugins a lot and I love them, I've seen you mention new ones for a while and by the sounds of it they will be good. I can't wait! thanks! always motivating to hear that people can use the stuff we...
by skei
Tue Jan 08, 2019 4:17 pm
Forum: Developer's Section
Topic: kode (plugin toolkit)
Replies: 27
Views: 1713

Re: kode (plugin toolkit)

No it isn't open-source (because we need to make money from the software in order to fund the cost of development, hosting, maintenance and distribution) but there has been some interesting work published in this area which you might find of interest, or as a starting point e.g. https://steamcdn-a....
by skei
Mon Jan 07, 2019 9:42 pm
Forum: Developer's Section
Topic: kode (plugin toolkit)
Replies: 27
Views: 1713

Re: kode (plugin toolkit)

purely xcb, so it's not antialiased, and fonts are ugly.. That's no excuse.. :) you should just build your own font renderer and embed the fonts you need, that way you don't have precarious dependencies on fonts which may or may not be included in the user's distro and you can handle all the antial...
by skei
Sat Jan 05, 2019 10:32 am
Forum: Developer's Section
Topic: kode (plugin toolkit)
Replies: 27
Views: 1713

Re: kode (plugin toolkit)

https://torhelgeskei.com/wp-content/uploads/2019/01/vst3_editor.png vst2/vst3 editor, some widgets.. purely xcb, so it's not antialiased, and fonts are ugly.. but it works.,. not sure when (if?) i will have motivation enough to dive into lv2 gui things.. (and not sure if i will ever care about a ds...
by skei
Fri Jan 04, 2019 7:49 am
Forum: Developer's Section
Topic: kode (plugin toolkit)
Replies: 27
Views: 1713

Re: kode (plugin toolkit)

a small update, in case anybody is interested: * added an initial description on the github page. * all (30 or so) example plugins, all plugin formats, compile without warnings, using simple 'build all plugins' scripts. (maybe i should collect them, and post a 'ported plugin pack' of some kind?) * a...
by skei
Tue Jan 01, 2019 4:05 pm
Forum: Developer's Section
Topic: kode (plugin toolkit)
Replies: 27
Views: 1713

Re: kode (plugin toolkit)

SpotlightKid wrote:DPF plug-ins actually can produce MIDI output now.

nice!
i will need to update the info/comparisons before posting it anywhere else..

- tor-helge
by skei
Tue Jan 01, 2019 2:33 pm
Forum: Developer's Section
Topic: kode (plugin toolkit)
Replies: 27
Views: 1713

Re: kode (plugin toolkit)

again, thanks for all comments and opinions.. now that the christmas/new-year holiday/celebrations are over, i will get back to you all, and answer your questions soon.. but i quickly mashed together a sketch with some information, to maybe get some more comments and opinions and questions before i ...

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